Re: [pygame] Best instructions for a Pygame setup on OS-X?

2015-02-27 Thread Mike C. Fletcher
complex for a novice child. I'll likely point any OS-X users at that and we'll hope. Take care, Mike On Wed, Feb 25, 2015 at 9:24 AM, Mike C. Fletcher mailto:mcfle...@vrplumber.com>> wrote: Hi all, I've got a computer club (grade-school) starting up soon, a

[pygame] Best instructions for a Pygame setup on OS-X?

2015-02-25 Thread Mike C. Fletcher
ines in the lab/club. Thanks for any advice, Mike -- ________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com

Re: [pygame] EXE runtime or segmentation error

2013-02-07 Thread Mike C. Fletcher
matic-interface). Or just prints if you prefer. Sorry, should have read the original post more closely, Mike -- ____ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com

Re: [pygame] Alternate to graphics modules

2013-02-07 Thread Mike C. Fletcher
it's just not a very elegant or modern one :) . It *can* work with almost any external GUI library as well, but for demos/learning GLUT is often acceptable. Have fun, Mike -- ________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.

Re: [pygame] EXE runtime or segmentation error

2013-02-07 Thread Mike C. Fletcher
nimal working example. python -m trace -t Is often easier than manually adding print statements. HTH, Mike -- ____ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com

Re: [pygame] Pygame takes 16 seconds to start when my external keyboard is plugged in

2012-10-01 Thread Mike C. Fletcher
hat helps, Mike -- ____ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com

Re: [pygame] SGC 0.1.4 Released

2012-06-10 Thread Mike C. Fletcher
)? Anyway, just my thoughts, Mike -- ____ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com

Re: [pygame] Extending OpenGL support in Pygame

2012-04-05 Thread Mike C. Fletcher
d special handling. To be particularly useful, such a port should likely target approximately the GLES2.0 subset of OpenGL, btw. HTH, Mike -- ________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com

Re: [pygame] Student summer(or winter) of code projects, $5000 from google.

2012-04-05 Thread Mike C. Fletcher
On 12-04-03 11:01 AM, Sam Bull wrote: On Tue, 2012-04-03 at 09:26 -0400, Mike C. Fletcher wrote: We need more concrete details for the proposal. Looking through the code on Launchpad: * you don't seem to have a setup.py or similar "traditional" installer; that would b

Re: [pygame] Student summer(or winter) of code projects, $5000 from google.

2012-04-03 Thread Mike C. Fletcher
he community of developers. How does this project integrate into the larger community of Pygame developers? HTH, Mike -- Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com

Re: [pygame] PyOpenGL Release 3.0.0 (final)

2009-04-02 Thread Mike C. Fletcher
t actually *use* the ctypes annotations (PyPy) may eventually be able to use the fact of using ctypes to generate almost-C-level performance from the code. HTH, Mike -- ____ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber

[pygame] PyOpenGL Release 3.0.0 (final)

2009-04-01 Thread Mike C. Fletcher
//www.pyglet.org) has a full OpenGL binding in "raw" C style, along with many higher-level utilities to aid in the development of games, all of which can be easily installed on common platforms. Enjoy yourselves, Mike -- Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com

Re: [pygame] GSoC Easy simple software 3d

2009-03-31 Thread Mike C. Fletcher
al in general, it sounds fine. BTW, I can't realistically commit to being a full-time mentor this summer, but I'd be willing to help out with mentoring and/or answering questions. HTH, Mike -- ________ Mike C. Fletcher Designer, VR Plumb

Re: [pygame] Pathfinding

2009-01-26 Thread Mike C. Fletcher
dead reckoning first, then try A* . Have fun, Mike -- ____ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com

Re: [pygame] Shaders and Examples not Working

2008-11-04 Thread Mike C. Fletcher
nitialized, and IIRC it needs some help with shutting down that we set up in glutInit. Basically if you are calling *any* glut function you need to have glutInit called to be sure it will work. HTH, Mike -- ____ Mike C. Fletcher Designer, VR Plum

Re: [pygame] Shaders and Examples not Working

2008-10-23 Thread Mike C. Fletcher
easonable Nvidia card): http://bazaar.launchpad.net/~mcfletch/pyopengl-demo/trunk/annotate/2?file_id=shader_test.py-20080923005140-67c17kywpwxa2usj-25 HTH, Mike -- ____ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com

Re: [pygame] Shaders and Examples not Working

2008-10-22 Thread Mike C. Fletcher
t. Good luck, Mike -- ________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com

Re: [pygame] Shaders and Examples not Working

2008-10-21 Thread Mike C. Fletcher
to be all that responsive, but I try. There is working code in OpenGLContext/tests/shaderobjects.py which compiles and renders with a "comic" shader. HTH, Mike -- ________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com

[pygame] Re: [OLPC-Games] PyQNet project on Launchpad

2008-07-28 Thread Mike C. Fletcher
Noah Kantrowitz wrote: Mike C. Fletcher wrote: Hi all, Those of you who were at PyCon in Chicago for the OLPC sprint may remember Phil Hassey's impromptu lecture on how to build a networking API [1]. I've been hacking together a preliminary implementation of something like th