complex for a novice child. I'll likely point any OS-X users
at that and we'll hope.
Take care,
Mike
On Wed, Feb 25, 2015 at 9:24 AM, Mike C. Fletcher
mailto:mcfle...@vrplumber.com>> wrote:
Hi all,
I've got a computer club (grade-school) starting up soon, a
ines in the lab/club.
Thanks for any advice,
Mike
--
________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
matic-interface). Or
just prints if you prefer.
Sorry, should have read the original post more closely,
Mike
--
____
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
it's
just not a very elegant or modern one :) . It *can* work with almost
any external GUI library as well, but for demos/learning GLUT is often
acceptable.
Have fun,
Mike
--
________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.
nimal working example.
python -m trace -t
Is often easier than manually adding print statements.
HTH,
Mike
--
____
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
hat helps,
Mike
--
____
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
)?
Anyway, just my thoughts,
Mike
--
____
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
d special handling.
To be particularly useful, such a port should likely target
approximately the GLES2.0 subset of OpenGL, btw.
HTH,
Mike
--
________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
On 12-04-03 11:01 AM, Sam Bull wrote:
On Tue, 2012-04-03 at 09:26 -0400, Mike C. Fletcher wrote:
We need more concrete details for the proposal. Looking through the
code on Launchpad:
* you don't seem to have a setup.py or similar "traditional"
installer; that would b
he community of developers. How does this
project integrate into the larger community of Pygame developers?
HTH,
Mike
--
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
t actually *use* the
ctypes annotations (PyPy) may eventually be able to use the fact of
using ctypes to generate almost-C-level performance from the code.
HTH,
Mike
--
____
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber
//www.pyglet.org) has a full OpenGL
binding in "raw" C style, along with many higher-level utilities to aid
in the development of games, all of which can be easily installed on
common platforms.
Enjoy yourselves,
Mike
--
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
al in general, it sounds fine. BTW, I can't
realistically commit to being a full-time mentor this summer, but I'd be
willing to help out with mentoring and/or answering questions.
HTH,
Mike
--
________
Mike C. Fletcher
Designer, VR Plumb
dead reckoning first,
then try A* .
Have fun,
Mike
--
____
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
nitialized, and IIRC it
needs some help with shutting down that we set up in glutInit.
Basically if you are calling *any* glut function you need to have
glutInit called to be sure it will work.
HTH,
Mike
--
____
Mike C. Fletcher
Designer, VR Plum
easonable Nvidia card):
http://bazaar.launchpad.net/~mcfletch/pyopengl-demo/trunk/annotate/2?file_id=shader_test.py-20080923005140-67c17kywpwxa2usj-25
HTH,
Mike
--
____
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
t.
Good luck,
Mike
--
________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
to be all that responsive, but I try. There is working
code in OpenGLContext/tests/shaderobjects.py which compiles and renders
with a "comic" shader.
HTH,
Mike
--
________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
Noah Kantrowitz wrote:
Mike C. Fletcher wrote:
Hi all,
Those of you who were at PyCon in Chicago for the OLPC sprint may
remember Phil Hassey's impromptu lecture on how to build a networking
API [1]. I've been hacking together a preliminary implementation of
something like th
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