Re: [pygame] Potential Malware in Pygame 1.9.2a0.win32-py3.2

2014-09-15 Thread don
Would it be a lot of work to provide checksums for the installers and tarballs? Then we could at least verify that we have the pygame version the developers intended and that it was not tampered with. Cheers, Lorenz Am 2014-09-03 12:41, schrieb Little Bird: Jeffrey Kleykamp wrote I just

Re: [pygame] circle rect collision code... from irc.

2011-03-25 Thread don
Hey, as Joe said: there are several bugs. for example it will miss the collision of this setup: circle: radius = 10 x, y = 10, 10 rect: x, y = 15, 5 w, h = 10, 10 I hope that is correct (I just did the example in my head). The circle should be next to the rect cutting the same side

Re: [pygame] BUG: The behavior of the Group.has method vs. its documentation

2010-02-01 Thread don
On Mon, 1 Feb 2010 19:42:38 +0800, René Dudfield ren...@gmail.com wrote: On Mon, Feb 1, 2010 at 7:15 PM, Jason M. Marshall j...@yahoo.com wrote: In the pygame.sprite module, I think that the Group.has method does not behave according to its documentation. The online documentation states that

Re: [pygame] Keyboard Problem

2010-01-07 Thread don
Hi, I believe you need to pump the pygame event system for the keyboard (and other parts of pygame) to work properly. see http://www.pygame.org/docs/ref/event.html#pygame.event.pump hope that helps. yours //Lorenz On Thu, 07 Jan 2010 03:05:41 -0500, Kris Schnee ksch...@xepher.net wrote: I'm

Re: [pygame] Need names and nationalities for AI playes in new sport-game

2009-11-13 Thread don
Hi again. may I add that I assume that you *only* use our names and nationality. And *only* for this purpose. Maybe this is just me being paranoid but I wanted to state clearly that I wouldn't want you to publish any other stuff (eMail address for example) or for example sell the pygame-user

[pygame] State of the math branch

2009-11-12 Thread don
Hi List, I just wanted to give you a short summery of the development in the math branch. The goal of the math branch is the inclusion of several math related types like vectors, matrices and quaternions. Right now I consider the implementation of vectors in 2 and 3 dimensions as feature

Re: [pygame] Python IDE for windoz

2009-10-07 Thread don
Hi, I like eric4: http://eric-ide.python-projects.org/ You will also need to install some other libraries like Qt and PyQt4 but they are all free. yours //Lorenz On Tue, 06 Oct 2009 20:04:43 -0400, pierrelafran...@sympatico.ca pierrelafran...@sympatico.ca wrote: Hi I have administrator

Re: [pygame] is there a way to optimize this code?

2009-08-17 Thread don
Hi Note that didn't run any tests/profiling (no pygame installed on this machine). Anyway, here are my suggestions: 1) in init() instead of setting pixel per pixel to green use pygame.draw.line() 2) in snowfall() you check every pixel on every frame. this is most likly your bottleneck.

Re: [pygame] GSOC commited camera module to svn

2009-08-16 Thread don
Hello, I committed the camera module to the official svn trunk. Please post any remarks about the module here. Because I couldn't get the camera to grab a flipped frame, I wrote a function that does this manually. It could be improved a bit but I will wait with that untill you peaple

Re: [pygame] 7 failures and 1 error in test suite

2009-07-07 Thread don
Hi, I'm getting the feeling that either there are quite some bugs in the surface_test code or that I don't get what's going on. first I looked at the failing test I mentioned before (~line 104): def make_surf(bpp, flags, masks): pygame.Surface((10, 10), flags, bpp, masks)

Re: [pygame] 7 failures and 1 error in test suite

2009-07-07 Thread don
Hm... the last attachment didn't make it in. here it is. On Tue, 7 Jul 2009 13:28:18 +0200, d...@amberfisharts.com wrote: Hi, I'm getting the feeling that either there are quite some bugs in the surface_test code or that I don't get what's going on. first I looked at the failing test I

Re: [pygame] 7 failures and 1 error in test suite

2009-07-02 Thread don
Hi, On Thu, 2 Jul 2009 09:48:48 +1000, René Dudfield ren...@gmail.com wrote: Cool, thanks for the testing. On Thu, Jul 2, 2009 at 9:19 AM, Lorenz Quackd...@amberfisharts.com wrote: Ok, so here goes my analysis of the failures in ColorTypeTest: In src/color.c line 1435 (and some following

Re: [SPAM: 3.500] Re: [pygame] This one baffles me

2009-05-20 Thread don
Both, tabs and spaces, work. mixing them doesn't. So you must make sure you only use one. which one you choose is more or less a matter of taste as Chris wrote. However, since mixing spaces and tabs is a bad idea it would be good if all (python) programmers could agree on one or the other. I

[pygame] software filter for camera

2009-05-10 Thread don
Hi, I was testing the camera module and was a bit disappointed to find that my camera doesn't support flipping via Camera.set_controls(). I thought that it would be a good idea if these basic settings should work whether the camera supports them or not. So I set out to write a patch which

Re: [pygame] GSoC Application

2009-04-02 Thread don
Hello, I did as you recommended my application with some changes (mainly changeing the focus from pygame to general use with pygame as a usecase). It seems though that I can't publicly link to my proposal. Can the Mentors review the submitted student applications? If I get accepted it's

Re: [pygame] SDL_gfx integration

2008-10-30 Thread don
Hi Forrest, could you tell me how exactly my version leaks and which variable is leaking? I don't see it. I also think that vert/horiz lines could be dropped. //Lorenz On Mon, 27 Oct 2008 23:03:32 -0400, Forrest Voight [EMAIL PROTECTED] wrote: Lorenz: the polygon function is almost a