Would it be a lot of work to provide checksums for the installers and
tarballs?
Then we could at least verify that we have the pygame version the
developers intended and that it was not tampered with.
Cheers, Lorenz
Am 2014-09-03 12:41, schrieb Little Bird:
Jeffrey Kleykamp wrote
I just
Hey,
as Joe said: there are several bugs.
for example it will miss the collision of this setup:
circle:
radius = 10
x, y = 10, 10
rect:
x, y = 15, 5
w, h = 10, 10
I hope that is correct (I just did the example in my head).
The circle should be next to the rect cutting the same side
On Mon, 1 Feb 2010 19:42:38 +0800, René Dudfield ren...@gmail.com wrote:
On Mon, Feb 1, 2010 at 7:15 PM, Jason M. Marshall j...@yahoo.com
wrote:
In the pygame.sprite module, I think that the Group.has method does not
behave according to its documentation. The online documentation states
that
Hi,
I believe you need to pump the pygame event system for the keyboard
(and other parts of pygame) to work properly.
see http://www.pygame.org/docs/ref/event.html#pygame.event.pump
hope that helps.
yours
//Lorenz
On Thu, 07 Jan 2010 03:05:41 -0500, Kris Schnee ksch...@xepher.net
wrote:
I'm
Hi again.
may I add that I assume that you *only* use our names and nationality. And
*only* for this purpose.
Maybe this is just me being paranoid but I wanted to state clearly that I
wouldn't want you to
publish any other stuff (eMail address for example) or for example sell the
pygame-user
Hi List,
I just wanted to give you a short summery of the development in the math branch.
The goal of the math branch is the inclusion of several math related types
like vectors, matrices and quaternions.
Right now I consider the implementation of vectors in 2 and 3 dimensions as
feature
Hi,
I like eric4: http://eric-ide.python-projects.org/
You will also need to install some other libraries like Qt and PyQt4 but they
are all free.
yours
//Lorenz
On Tue, 06 Oct 2009 20:04:43 -0400, pierrelafran...@sympatico.ca
pierrelafran...@sympatico.ca wrote:
Hi
I have administrator
Hi
Note that didn't run any tests/profiling (no pygame installed on this machine).
Anyway, here are my suggestions:
1) in init() instead of setting pixel per pixel to green use
pygame.draw.line()
2) in snowfall() you check every pixel on every frame. this is most likly
your bottleneck.
Hello,
I committed the camera module to the official svn trunk.
Please post any remarks about the module here.
Because I couldn't get the camera to grab a flipped frame, I wrote a
function that does this manually. It could be improved a bit but I
will wait with that untill you peaple
Hi,
I'm getting the feeling that either there are quite some bugs in the
surface_test code or that I don't get what's going on.
first I looked at the failing test I mentioned before (~line 104):
def make_surf(bpp, flags, masks):
pygame.Surface((10, 10), flags, bpp, masks)
Hm...
the last attachment didn't make it in. here it is.
On Tue, 7 Jul 2009 13:28:18 +0200, d...@amberfisharts.com wrote:
Hi,
I'm getting the feeling that either there are quite some bugs in the
surface_test code or that I don't get what's going on.
first I looked at the failing test I
Hi,
On Thu, 2 Jul 2009 09:48:48 +1000, René Dudfield ren...@gmail.com wrote:
Cool, thanks for the testing.
On Thu, Jul 2, 2009 at 9:19 AM, Lorenz Quackd...@amberfisharts.com wrote:
Ok, so here goes my analysis of the failures in ColorTypeTest:
In src/color.c line 1435 (and some following
Both, tabs and spaces, work. mixing them doesn't. So you must make sure you
only use one. which one you choose is more or less a matter of taste as Chris
wrote.
However, since mixing spaces and tabs is a bad idea it would be good if all
(python) programmers could agree on one or the other. I
Hi,
I was testing the camera module and was a bit disappointed to find that my
camera
doesn't support flipping via Camera.set_controls().
I thought that it would be a good idea if these basic settings should work
whether
the camera supports them or not. So I set out to write a patch which
Hello,
I did as you recommended my application with some changes (mainly changeing
the focus from pygame to general use with pygame as a usecase).
It seems though that I can't publicly link to my proposal.
Can the Mentors review the submitted student applications?
If I get accepted it's
Hi Forrest,
could you tell me how exactly my version leaks and which variable is leaking? I
don't see it.
I also think that vert/horiz lines could be dropped.
//Lorenz
On Mon, 27 Oct 2008 23:03:32 -0400, Forrest Voight [EMAIL PROTECTED] wrote:
Lorenz: the polygon function is almost a
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