On Fri, Apr 6, 2012 at 1:08 PM, Sam Bull wrote:
> On Thu, 2012-04-05 at 19:25 +0200, Santiago Romero wrote:
> > But in 3D-games rendered as "2D games" (2D opengl games), the sprite
> > images themselves (animation frames) are textures projected in a
> > cube-face, aren't they?
>
> If the sprite i
On Thu, 2012-04-05 at 19:25 +0200, Santiago Romero wrote:
> But in 3D-games rendered as "2D games" (2D opengl games), the sprite
> images themselves (animation frames) are textures projected in a
> cube-face, aren't they?
If the sprite images are loaded from an external image such as through
pygam
Sam Bull wrote:
If this is something of interest to other people, I'm wondering whether
there might be some interest in integrating this code into Pygame
(sometime after GSoC).
I'm interested! This sounds like it could be very useful.
If done properly, it would make it very easy to use librari
Presumably the textures have an alpha channel. If so, that would seem
possible to hide that requirement from the developer by making the excess
invisible and checking collisions outside OpenGL. It might be useful to
have optional exceptions for inefficient sprite sizes (defaulting to off,
perhaps l
> I believe that's just textures, as in images that are imported. Thus, it
> would not affect the base Surface class or the draw module.
But in 3D-games rendered as "2D games" (2D opengl games), the sprite
images themselves (animation frames) are textures projected in a cube-face,
aren't they?
On 12-04-05 12:00 PM, Santiago Romero wrote:
> YES! Very much! In my personal opinion, the lack of simple drop-in
> OpenGL support that works the same way as the existing Surface class is
> the biggest weakness of pygame.
I don't have knowledge about OpenGL but if I remember correctly,
texture
On 05.04.2012 18:00, Santiago Romero wrote:
> YES! Very much! In my personal opinion, the lack of simple drop-in
> OpenGL support that works the same way as the existing Surface class is
> the biggest weakness of pygame.
I don't have knowledge about OpenGL but if I remember correctly,
textures
On Thu, 2012-04-05 at 18:00 +0200, Santiago Romero wrote:
> I don't have knowledge about OpenGL but if I remember correctly,
> textures (because with opengl your sprites need to be "faces" with
> textures, simulating the sprite itself) must be power of 2 in size
> (16x16, 32x32, 64x64, 128x128...)
> YES! Very much! In my personal opinion, the lack of simple drop-in
> OpenGL support that works the same way as the existing Surface class is
> the biggest weakness of pygame.
I don't have knowledge about OpenGL but if I remember correctly, textures
(because with opengl your sprites need to be "
On Thu, 2012-04-05 at 08:27 -0700, Kevin Secretan wrote:
> While not completely drop-in, I found this project a few months ago
> that more-or-less accomplishes the goal.
> http://pygame.org/project-PyGL3Display-1562-3793.html
That looks interesting, I don't see any draw functions other than lines
On Thu, 2012-04-05 at 08:15 -0700, James Paige wrote:
> Although I would much rather have such a feature as part of pygame,
> rather than part of a GUI add-on
That's what I'm proposing. If there is interest, I'm proposing moving
the OpenGL code into Pygame, and removing it from the GUI (sometime
While not completely drop-in, I found this project a few months ago that
more-or-less accomplishes the goal.
http://pygame.org/project-PyGL3Display-1562-3793.html
On Thu, Apr 5, 2012 at 8:15 AM, James Paige wrote:
> On Thu, Apr 05, 2012 at 04:08:08PM +0100, Sam Bull wrote:
> > I was wondering if
On Thu, Apr 05, 2012 at 04:08:08PM +0100, Sam Bull wrote:
> I was wondering if there was much interest in extending OpenGL support
> in Pygame. One of the things I am implementing in my toolkit is OpenGL
> support. To do this, I am effectively creating the surface class and
> draw module in OpenGL.
I was wondering if there was much interest in extending OpenGL support
in Pygame. One of the things I am implementing in my toolkit is OpenGL
support. To do this, I am effectively creating the surface class and
draw module in OpenGL. I am using Pygame's API to create the interface
for it, so that i
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