Re: [pygame] Optimizing py2exe for pygame

2008-06-23 Thread Chris
6 files, 72 ***KB***, uncompressed and uncompiled. Add another 97KB if you want to include freesansbold.ttf. I understand it needs a pile of other modules to function properly as an EXE but I believe the 7MB pile is far too big. Tcl... irrelevant to the game. CD ROM... ditto SSL... ditto Movi

Re: [pygame] Optimizing py2exe for pygame

2008-06-23 Thread Peter Shinners
Python itself will load many modules at startup, besides what your game uses. Things like "warnings" are needed to run, and that in turn requires "re" and a pile of others. The bundled Python should only be about 1-2 MB once compressed. How big is your game if you just zip it? I'm guessing abo

[pygame] Optimizing py2exe for pygame

2008-06-23 Thread Chris
py2exe is overkill on the standard instructions. As far as python is concerned, I know which modules I need because I imported them--pygame, random and os. The output, however, seems to give me every module on my python 2.5.2 setup. Has anyone on this list written a py2exe setup script to ge