Steam uses SDL2, pygame uses 1.
Maybe it's not the issue, SDL2 docs sounded like it might be:
Joystick events now refer to an SDL_JoystickID. This is because SDL 2.0 can
> handle joysticks coming and going, as devices are plugged in and pulled out
> during your game's lifetime, so the index into
Tom,
Absolutely this is just to work with Steam and works fine but
pygame.joystick does not see the controller. In my game I have created an
'auto-switch' when a controller is detected via pygame.joystick, game will
switch into controller mode (on screen prompts, etc). As Valve's gamepad is
not be
Have you tried the controller using SDL2?
On Wed, Oct 21, 2015 at 6:21 PM, Bartosz Debski
wrote:
> Hi All,
>
> I know this is quite fresh but if anyone wonders do Steam Controller works
> with PyGame?
> Well answer is a NO at the moment. I have tested it on Win and on Linux.
> Results are the sa
It works for me on both Windows and Linux, although it seems to work a lot
better under Windows. It only works when steam is running, and really only
works when steam launches your game. Steam does let you add shortcuts to
non-Steam games, and when you launch through the shortcut, the controller
wo
Hi All,
I know this is quite fresh but if anyone wonders do Steam Controller works
with PyGame?
Well answer is a NO at the moment. I have tested it on Win and on Linux.
Results are the same.
>>> import pygame
>>> pygame.init()
(6, 0)
>>> pygame.joystick.init()
>>> pygame.joystick.get_count()