Thanks Thomas. Much appreciated! :)
Ok thanks. I definitely need to test on more phones.
Yeah, a 2 column carousel might be a good idea :)
On Tue, Apr 8, 2014 at 7:48 PM, Jake b wrote:
> Phone versions:
> Android 4.4.2
> Chrome 34.0.*
> firefox 29 (beta and stable)
>
> For highlighting game updates, maybe use the wi
On mar, 2014-04-08 at 10:26 -0500, Jake b wrote:
> + doesn't work with swipe gesture.
I have the same problem on an Ubuntu phone. Gestures on other websites
work fine, such as the 2048 game that's been going around.
signature.asc
Description: This is a digitally signed message part
I appreciate the work that went into the website, but I'll vote for a
cleaner interface. I think the following should be up front:
* What is pygame with a pretty set of images showing what it can do
* Link straight to download (including installation instructions)
* Link to documentation
* Link to
FWIW, I really like the design. I like the feel of everything being there
and navigating around it. I much prefer that to paginated websites, which I
feel I can get lost in. For me, more is definitely more. However, I agree
that so much information could be daunting to casual browsers and I think
i
Phone versions:
Android 4.4.2
Chrome 34.0.*
firefox 29 (beta and stable)
For highlighting game updates, maybe use the widget steam has (I think it's
called: carousel, ex: http://store.steampowered.com/ ) It cycles through
large images + links.
I had a thought about the data density:
Thanks for the notes Jake.
Perhaps if I play a subtle highlighting animation on page load, and
highlight the arrow keys as the Left/Right buttons are that might help
people notice them.
btw, your phone is an android?
cheers,
On Tue, Apr 8, 2014 at 5:26 PM, Jake b wrote:
> Minor notes .
>
>
Hi Nicco,
Thanks for all your points, many of which I agree with or plan to address
with future iterations. Especially the LoFi view will be a more
traditional simple UI like many m.example.com websites.
I will ponder your point about "recent releases" comment especially. This
is the number one
Minor notes .
I didn't realize the top menu at first. Might be too subtle.
I tested it on my phone, chrome and Firefox.
Chrome
+ doesn't work with swipe gesture.
+ arrow buttons: About 10% of the time the site scrolls 2 columns.
While swipe works on ffx, but is giving false positives. If I scro
Hi,
For mouse only users: there's some arrow buttons on the left and right of
the screen that follow the mouse height. So you don't need to move the
mouse up and down to the top of the view port.
The keyboard arrow buttons are mainly there to alert people to the fact
that you can use the keyboar
Hi,
I've tweaked the columns some, however not wider.
Why this column width you ask?
The columns are spaced to take nice advantage of phone widths (320px). So
the same design of column content can be reused for various sized
viewports. As anyone who has done any big 'responsive' website projec
The page doesn't change layouts, so decreasing page width makes content go
missing. AKA responsive design.
On Mon, Apr 7, 2014 at 9:08 PM, Sean Felipe Wolfe wrote:
> Playfulness +100 ! There are lots of gaming frameworks out there with
> plenty of technical information. I love how the current si
Playfulness +100 ! There are lots of gaming frameworks out there with
plenty of technical information. I love how the current site really is
a nod to a kid's creative mindset. Or at least ... how I think kid
mindset would be ... from my NES days.
On Mon, Apr 7, 2014 at 4:22 PM, Carlos Zuniga wrot
On Mon, Apr 7, 2014 at 5:53 AM, Sam Bull wrote:
> On lun, 2014-04-07 at 18:07 +1200, Greg Ewing wrote:
>> Al Sweigart wrote:
>> > Oh, also, we should keep the Pygame logo. It's familiar branding, and it
>> > doesn't look bad at all.
>
> Actually, I think that's another bug. If you zoom in (Ctrl +
On lun, 2014-04-07 at 18:07 +1200, Greg Ewing wrote:
> Al Sweigart wrote:
> > Oh, also, we should keep the Pygame logo. It's familiar branding, and it
> > doesn't look bad at all.
Actually, I think that's another bug. If you zoom in (Ctrl +
scrollwheel), at some point the logo appears. So, that's
Al Sweigart wrote:
Oh, also, we should keep the Pygame logo. It's familiar branding, and it
doesn't look bad at all.
I second that. The old site design has an air of
playfulness about it that the new one currently lacks.
It looks bland and doesn't convey that pygame is
about having *fun*.
--
G
It's certainly a very unusual design. I could imagine horizontal scrolling
working, but I think having both horizontal and vertical scrolling is a bad
idea - it's too easy to get lost, and I feel like I want to zoom out to get
a full overview of the site. It also makes it tricky to use the site wit
Maybe now is the time to use Aikiman's new logo from last October.
Jason
Sent from Yahoo Mail on Android
René Dudfield wrote:
here's a preview of the HiFi part of the new pygame website...
http://pygame.org/hifi.html
What do you think?
NO! NO! NO! NO! NO!
This is a HORRIBLE user interface, for all sorts
of reasons.
1. There is no need for a page of this kind to require
horizontal scrolli
Hi,
I did not read the other comments but here are some thoughts.
Great that Pygame is doing something! A new website will show that
there is something going on.
I would expect something filled:
Also the line ends before the scoll bar... So I did
Hi, René,
Thanks for the early peek.
At first I thought the page was way too busy, and horizontal scrolling
would be tedious. Then I saw the category widgets and my worry went
away, this is nice.
A choice between scripted sliding and a CPU-friendly presentation would
be ideal, if that is wo
.mousechief.com
From: Al Sweigart
To: pygame-users@seul.org
Sent: Saturday, April 5, 2014 9:28 AM
Subject: Re: [pygame] preview of new pygame website... HiFi part
I don't want this critique to sound brutal, so I'll preface it with this: I'm
really glad you
Oh, also, we should keep the Pygame logo. It's familiar branding, and it
doesn't look bad at all.
On Sat, Apr 5, 2014 at 6:36 AM, René Dudfield wrote:
> Hi,
>
> here's a preview of the HiFi part of the new pygame website...
>
> http://pygame.org/hifi.html
>
> What do you think?
>
I don't want this critique to sound brutal, so I'll preface it with this:
I'm really glad you're doing the work of a redesign. But here are some
things you should fix:
In general:
* Way less text.
* Fewer categories.
* Replace the sliding behavior with separate pages and tabs at the top. Get
rid o
Maybe,
1.An embossed Symbolic Python in the back ground?
2. Green like earlier but maybe a little lighter in tone?
3. THE SCROLLING WITH THE ARROW KEYS ARE A DEFINITE YES!
4. about, recent releases, news, cookbook, resources and the rest would be
a better layout.
5.It's is a good move to move awa
Definitely higher tech. I personally like the green color scheme and
retro look of the current site as well :)
Can we keep the green?
On Sat, Apr 5, 2014 at 7:25 AM, Sam Bull wrote:
> On sab, 2014-04-05 at 15:36 +0200, René Dudfield wrote:
>> here's a preview of the HiFi part of the new pygame w
On sab, 2014-04-05 at 15:36 +0200, René Dudfield wrote:
> here's a preview of the HiFi part of the new pygame website...
>
> http://pygame.org/hifi.html
>
>
> What do you think?
Looks really nice, but there are a few issues with it at the moment.
Horizontal scrolling is rather unnatural and
Hi,
here's a preview of the HiFi part of the new pygame website...
http://pygame.org/hifi.html
What do you think?
28 matches
Mail list logo