Re: [pygame] Game idea revised

2007-03-01 Thread Charles Christie
I know the basics of both Python and C, I took robotics and the robot's programming was done in C. I've learned how to use C but I've never actually done it, though. I've read code, went bug hunting and used code in a robot but I've never actually done something on my own in it yet.I know a little

Re: [pygame] Game idea revised

2007-03-01 Thread Ethan Glasser-Camp
Greg Ewing wrote: > If you're already experienced with C it's probably > okay. But it sounded like the OP was new to programming > in general, in which case trying to learn Python and C > and how to glue them together all at the same time > might be a bit much. Yeah, you're probably right -- learn

Re: [pygame] Game idea revised

2007-03-01 Thread Greg Ewing
Ethan Glasser-Camp wrote: I disagree; when I played with SWIG it was pretty easy to do, and I had very little experience with Python. If you're already experienced with C it's probably okay. But it sounded like the OP was new to programming in general, in which case trying to learn Python and

Re: [pygame] Game idea revised

2007-02-28 Thread Ethan Glasser-Camp
Greg Ewing wrote: > Charles Joseph Christie II wrote: > >> Didn't know you could use C extensions in Python. Is that like saying, >> if I have a library I like to use in C .. I can use it in python? > > It's probably not something that a beginning Python user > should attempt. I disagree; when I

Re: [pygame] Game idea revised

2007-02-28 Thread Charles Joseph Christie II
On Thu, 01 Mar 2007 15:48:29 +1300 Greg Ewing <[EMAIL PROTECTED]> wrote: > No, "pixel perfect" usually means taking the actual shape > of the object into account, i.e. comparing their bitmaps. > This is obviously a lot more expensive than just comparing > the bounding rects. > > Rest assured that

Re: [pygame] Game idea revised

2007-02-28 Thread Greg Ewing
Charles Joseph Christie II wrote: Bounding rect? you mean like something that surrounds an object and tells if the two bounding rects touched? That's what I thought he meant by pixel perfect detection. Oops. ^_^;; No, "pixel perfect" usually means taking the actual shape of the object into acc

Re: [pygame] Game idea revised

2007-02-28 Thread Bob Ippolito
On 2/28/07, Charles Joseph Christie II <[EMAIL PROTECTED]> wrote: On Wed, 28 Feb 2007 14:27:45 -0800 "Bob Ippolito" <[EMAIL PROTECTED]> wrote: > On 2/28/07, Charles Joseph Christie II <[EMAIL PROTECTED]> wrote: > > On Wed, 28 Feb 2007 10:55:30 -0800 > > "Bob Ippolito" <[EMAIL PROTECTED]> wrote:

Re: [pygame] Game idea revised

2007-02-28 Thread Charles Joseph Christie II
On Thu, 01 Mar 2007 15:09:24 +1300 Greg Ewing <[EMAIL PROTECTED]> wrote: > Charles Joseph Christie II wrote: > > > Didn't know you could use C extensions in Python. Is that like > > saying, if I have a library I like to use in C (in this case, Kenta > > Cho's awesome bulletml library) I can use i

Re: [pygame] Game idea revised

2007-02-28 Thread Charles Joseph Christie II
On Wed, 28 Feb 2007 14:27:45 -0800 "Bob Ippolito" <[EMAIL PROTECTED]> wrote: > On 2/28/07, Charles Joseph Christie II <[EMAIL PROTECTED]> wrote: > > On Wed, 28 Feb 2007 10:55:30 -0800 > > "Bob Ippolito" <[EMAIL PROTECTED]> wrote: > > > > > On 2/28/07, Kordova <[EMAIL PROTECTED]> wrote: > > > > > >

Re: [pygame] Game idea revised

2007-02-28 Thread Greg Ewing
Charles Joseph Christie II wrote: Didn't know you could use C extensions in Python. Is that like saying, if I have a library I like to use in C (in this case, Kenta Cho's awesome bulletml library) I can use it in python? How much hacking would that take? It's probably not something that a begi

Re: [pygame] Game idea revised

2007-02-28 Thread Bob Ippolito
On 2/28/07, Charles Joseph Christie II <[EMAIL PROTECTED]> wrote: On Wed, 28 Feb 2007 10:55:30 -0800 "Bob Ippolito" <[EMAIL PROTECTED]> wrote: > On 2/28/07, Kordova <[EMAIL PROTECTED]> wrote: > > > > On Feb 28, 2007, at 8:27 AM, Charles Christie wrote: > > > > > This idea seems more and more fea

Re: [pygame] Game idea revised

2007-02-28 Thread Charles Joseph Christie II
On Wed, 28 Feb 2007 10:55:30 -0800 "Bob Ippolito" <[EMAIL PROTECTED]> wrote: > On 2/28/07, Kordova <[EMAIL PROTECTED]> wrote: > > > > On Feb 28, 2007, at 8:27 AM, Charles Christie wrote: > > > > > This idea seems more and more feasible, and better for pygame, > > > every time I think about it, and

Re: [pygame] Game idea revised

2007-02-28 Thread Bob Ippolito
On 2/28/07, Kordova <[EMAIL PROTECTED]> wrote: On Feb 28, 2007, at 8:27 AM, Charles Christie wrote: > This idea seems more and more feasible, and better for pygame, > every time I think about it, and my previous idea of making a > danmaku shoot-em-up game out of this typing thing gets less savo

Re: [pygame] Game idea revised

2007-02-28 Thread Kordova
On Feb 28, 2007, at 8:27 AM, Charles Christie wrote: This idea seems more and more feasible, and better for pygame, every time I think about it, and my previous idea of making a danmaku shoot-em-up game out of this typing thing gets less savory due to the speed and accuracy limitations of