I know the basics of both Python and C, I took robotics and the robot's
programming was done in C.
I've learned how to use C but I've never actually done it, though. I've read
code, went bug hunting and used code in a robot but I've never actually done
something on my own in it yet.I know a little
Greg Ewing wrote:
> If you're already experienced with C it's probably
> okay. But it sounded like the OP was new to programming
> in general, in which case trying to learn Python and C
> and how to glue them together all at the same time
> might be a bit much.
Yeah, you're probably right -- learn
Ethan Glasser-Camp wrote:
I disagree; when I played with SWIG it was pretty easy to do, and I
had very little experience with Python.
If you're already experienced with C it's probably
okay. But it sounded like the OP was new to programming
in general, in which case trying to learn Python and
Greg Ewing wrote:
> Charles Joseph Christie II wrote:
>
>> Didn't know you could use C extensions in Python. Is that like saying,
>> if I have a library I like to use in C .. I can use it in python?
>
> It's probably not something that a beginning Python user
> should attempt.
I disagree; when I
On Thu, 01 Mar 2007 15:48:29 +1300
Greg Ewing <[EMAIL PROTECTED]> wrote:
> No, "pixel perfect" usually means taking the actual shape
> of the object into account, i.e. comparing their bitmaps.
> This is obviously a lot more expensive than just comparing
> the bounding rects.
>
> Rest assured that
Charles Joseph Christie II wrote:
Bounding rect? you mean like something that surrounds an object and
tells if the two bounding rects touched? That's what I thought he meant
by pixel perfect detection. Oops. ^_^;;
No, "pixel perfect" usually means taking the actual shape
of the object into acc
On 2/28/07, Charles Joseph Christie II <[EMAIL PROTECTED]> wrote:
On Wed, 28 Feb 2007 14:27:45 -0800
"Bob Ippolito" <[EMAIL PROTECTED]> wrote:
> On 2/28/07, Charles Joseph Christie II <[EMAIL PROTECTED]> wrote:
> > On Wed, 28 Feb 2007 10:55:30 -0800
> > "Bob Ippolito" <[EMAIL PROTECTED]> wrote:
On Thu, 01 Mar 2007 15:09:24 +1300
Greg Ewing <[EMAIL PROTECTED]> wrote:
> Charles Joseph Christie II wrote:
>
> > Didn't know you could use C extensions in Python. Is that like
> > saying, if I have a library I like to use in C (in this case, Kenta
> > Cho's awesome bulletml library) I can use i
On Wed, 28 Feb 2007 14:27:45 -0800
"Bob Ippolito" <[EMAIL PROTECTED]> wrote:
> On 2/28/07, Charles Joseph Christie II <[EMAIL PROTECTED]> wrote:
> > On Wed, 28 Feb 2007 10:55:30 -0800
> > "Bob Ippolito" <[EMAIL PROTECTED]> wrote:
> >
> > > On 2/28/07, Kordova <[EMAIL PROTECTED]> wrote:
> > > >
> >
Charles Joseph Christie II wrote:
Didn't know you could use C extensions in Python. Is that like saying,
if I have a library I like to use in C (in this case, Kenta
Cho's awesome bulletml library) I can use it in python? How much
hacking would that take?
It's probably not something that a begi
On 2/28/07, Charles Joseph Christie II <[EMAIL PROTECTED]> wrote:
On Wed, 28 Feb 2007 10:55:30 -0800
"Bob Ippolito" <[EMAIL PROTECTED]> wrote:
> On 2/28/07, Kordova <[EMAIL PROTECTED]> wrote:
> >
> > On Feb 28, 2007, at 8:27 AM, Charles Christie wrote:
> >
> > > This idea seems more and more fea
On Wed, 28 Feb 2007 10:55:30 -0800
"Bob Ippolito" <[EMAIL PROTECTED]> wrote:
> On 2/28/07, Kordova <[EMAIL PROTECTED]> wrote:
> >
> > On Feb 28, 2007, at 8:27 AM, Charles Christie wrote:
> >
> > > This idea seems more and more feasible, and better for pygame,
> > > every time I think about it, and
On 2/28/07, Kordova <[EMAIL PROTECTED]> wrote:
On Feb 28, 2007, at 8:27 AM, Charles Christie wrote:
> This idea seems more and more feasible, and better for pygame,
> every time I think about it, and my previous idea of making a
> danmaku shoot-em-up game out of this typing thing gets less savo
On Feb 28, 2007, at 8:27 AM, Charles Christie wrote:
This idea seems more and more feasible, and better for pygame,
every time I think about it, and my previous idea of making a
danmaku shoot-em-up game out of this typing thing gets less savory
due to the speed and accuracy limitations of
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