I'm having problems with sprites collision. I'm trying to use two different
methods (not at the same time) to get success but each version is throwing
up the same problem - each 'enemy' sprite is detected as colliding with the
player and being deleted.
I included the
self.rect = self.image.get_re
Hi Adam,
> What is the easiest way of detecting the collision between enemy and
> player?
>
> TIA
>
> My whole code is visible at:
> https://github.com/kabads/zoomr/blob/master/zoomr.py
I went through your code and found it to be a bit strange. I guess you started
using PyGame without sprites and
Hi Nik,
many thanks for your very detailed response. I will go through your amended
code to see where I went wrong and correct the issues - all part of the
learning curve. I'm also happy to see your completely cleaned-up version
if you have time. Currently, I'm interested in where I went wrong wi
On lun, 2014-05-05 at 09:19 +0100, AdamC wrote:
> self.rect = self.image.get_rect()
You assign that rect, but then use completely separate x and y
attributes for the position. You then use the rect for collision, which
because you haven't updated it, is still at position (0,0). Therefore
all the r