[pygame] Re: Perf - No. of rects vs area of rects

2014-06-17 Thread Abhas Bhattacharya
What does the RLEACCEL flag do?

Re: [pygame] Re: Perf - No. of rects vs area of rects

2014-06-17 Thread Peter Shinners
It stands for "Run Length Encoding". SDL had some optimized blitters that would work with runs of pixels with the same value. I'm not sure if any of that is still supported. It may provide a small performance boost for specialized cases. I'm pretty sure an RLEACCEL surface cannot be modified (l