[pygame] PyOpenGL and pygame.display.flip

2014-11-25 Thread sylvain.boussekey
Hi everyone, I'm running into difficulties when using an opengl window in pygame. For reasons I don't catch, sometimes, when I draw quads with pyopengl, I have to call pygame.display.flip to actually display anything, and sometimes, I don't, resulting in a blinking horrific mess when I draw m

Re: [pygame] PyOpenGL and pygame.display.flip

2014-11-25 Thread sylvain.boussekey
Oops I hate when I search hours to find an answer and find it right when posting to a forum or mailing list ! I was just calling pygame.init() in another module than pygame.display.flip() and was doing a pygame.display.set_mode() elsewhere too without using DOUBLEBUFF flag. I'm not sure to q

[pygame] Windows Pygame 3.4 build

2014-11-25 Thread Paul Vincent Craven
There don't seem to be any 'official' builds for Pygame 3.4. I built one myself and have it here: http://programarcadegames.com/index.php?chapter=foreword&lang=en It would be nice if we had an official build. Paul Vincent Craven

Re: [pygame] Windows Pygame 3.4 build

2014-11-25 Thread Al Sweigart
Yes. I've been directing people to http://www.lfd.uci.edu/~gohlke/pythonlibs/#pygame to download Pygame for 3.4 and 64-bit. But having it on the pygame.org download page would be ideal. On Tue, Nov 25, 2014 at 12:01 PM, Paul Vincent Craven wrote: > There don't seem to be any 'official' builds fo