Hi everyone,
I'm running into difficulties when using an opengl window in pygame.
For reasons I don't catch, sometimes, when I draw quads with pyopengl, I
have to call pygame.display.flip to actually display anything, and
sometimes, I don't, resulting in a blinking horrific mess when I draw
m
Oops I hate when I search hours to find an answer and find it right
when posting to a forum or mailing list !
I was just calling pygame.init() in another module than
pygame.display.flip() and was doing a pygame.display.set_mode()
elsewhere too without using DOUBLEBUFF flag.
I'm not sure to q
There don't seem to be any 'official' builds for Pygame 3.4.
I built one myself and have it here:
http://programarcadegames.com/index.php?chapter=foreword&lang=en
It would be nice if we had an official build.
Paul Vincent Craven
Yes. I've been directing people to
http://www.lfd.uci.edu/~gohlke/pythonlibs/#pygame to download Pygame for
3.4 and 64-bit. But having it on the pygame.org download page would be
ideal.
On Tue, Nov 25, 2014 at 12:01 PM, Paul Vincent Craven wrote:
> There don't seem to be any 'official' builds fo