[pygame] Re: removing 'experimental' notice from pygame.math

2018-03-03 Thread René Dudfield
Indeed. Perhaps 'magnitude'? Then we could leave 'length' as an alias. Not deprecate it, because it would be nice to keep true to the goal of the API being similar to the GLSL vectors, which have the length() function. Length is also confusing because... length of the container. On Saturday,

Re: [SPAM: 6.600] Re: [pygame] Re: removing 'experimental' notice from pygame.math

2018-03-03 Thread Russell Jones
IDK about physics, but AIUI, Z points from side to side, Y points down and X points diagonally; it's Λ that points up. (sorry) Russell On 1 March 2018 at 08:43, Greg Ewing wrote: > Daniel Pope wrote: > > Y points up in real physics? >> > > No, no, no. Z points up

Re: [SPAM: 5.011] [pygame] Re: removing 'experimental' notice from pygame.math

2018-03-03 Thread Greg Ewing
René Dudfield wrote: Length is also confusing because... length of the container. Yes, in Python terms the "length" of a vector should really be the number of components it has. (BTW, there's a similar problem in Python itself with using len() for the size of containers in general. I find

Re: [SPAM: 6.600] Re: [pygame] Re: removing 'experimental' notice from pygame.math

2018-03-03 Thread Greg Ewing
Russell Jones wrote: IDK about physics, but AIUI, Z points from side to side, Y points down and X points diagonally; it's Λ that points up. Only if your computer screen is oriented vertically. If you're using a tablet in your lap, Λ points forward and Y points backwards. So obviously the code