Re: [pygame] Help needed with basic 2D collision detection

2008-04-27 Thread Bruno
Ah, I hadn't seen the padlib libraries, there's a lot of good tricks in there. Nice one. Think I've worked it out now by using a bigger collision rect, just a couple bugs to work out still. I'd originally used your method Thiago but found that the same problem was cropping up with horizontal

Re: [pygame] Re:[pygame] networking example

2008-04-27 Thread Patrick Mullen
Found you an exe and an egg: http://www.zope.org/Members/saffe/zope_interface/folder_contents Really annoying when binaries stop being updated. You could also just use sockets of course, they aren't that difficult really. Also, raknet uses udp, but it has built-in workarounds for all of udp's

Re: [pygame] using alpha for a circle

2008-04-27 Thread Ian Mallett
You could draw to a surface, then set the alpha value for that image: s = pygame.Surface((CircleDiameter,CircleDiameter)) pygame.draw.circle(s,color,(CircleDiameter/2,CircleDiameter/2),CircleDiameter/2,width) s.set_alpha(transparency) Ian

[pygame] test posting from google groups mailing list mirror.

2008-04-27 Thread illume
hi, this is a test message, please ignore. cheers,

[pygame] google groups mirror of the mailing list.

2008-04-27 Thread illume
Hi, The google groups mailing list mirror seems to work... So for people with google accounts, you can now post to the REAL pygame mailing list through the google groups web page. Unfortunately their system doesn't allow importing of old messages - so only new emails will show up in the mirror.