Hello,
It looks like the google mailing list mirror isn't sending emails back to
the pygame mailing list for you.
I wonder if it is because you are not signed up to here?
https://www.pygame.org/wiki/info#Mailing%20List
You should be able to send an email to majord...@seul.org with the body,
Hello,
Thanks for picking up the ball.
It must be muddy and old after five years on the ground.
It's cool that your students are messing around with
per pixel collision detection.An d even making videos about it.
That's pretty advanced!
So, what's next for getting this issue fixed?
You've
Ok. I think I have it figured out how to do this.
"Pre release wheels through pip"
https://github.com/pygame/pygame/issues/409
If there's any python packaging experts floating by...
Is this how it should be done?
cheers,
Thanks for the report.
Anyone else able to reproduce weirdo-mouse coordinates on OSX Sierra/High
Sierra?
brew upgrade sdl sdl_image sdl_mixer sdl_ttf portmidi
python3.6 -m venv anenv
. ./anenv/bin/activate
pip install https://github.com/pygame/pygame/archive/master.zip
wget
Last night at the London Python Dojo I was working with a couple of Pygame
newbies on a little snow game (https://github.com/lordmauve/snowgame) when
we came across this bug on Dario's Mac:
https://github.com/pygame/pygame/issues/380
This is an awful bug for beginners. It really looked so much
On Thu, Mar 1, 2018 at 1:43 AM, Greg Ewing
wrote:
> No, no, no. Z points up in real physics!
Oh, and I expect "j" is the imaginary unit, "Σ"s can be omitted, gravity is
exactly 10 m/s, without the square, and anyway one can drop units whenever
one feels like it?
(
Daniel Pope wrote:
Y points up in real physics?
No, no, no. Z points up in real physics!
--
Greg