I'm currently part of a group developing a FOSS point-and-click
adventure game using Python and Pygame. The game engine is actually a
fork of the engine used in the game Colonel Wiljafjord and the
Tarbukas Tyranny, and entry in Pyweek #3. Right now we're working on
improving the engine in whatever
Yeah, I figure those are the things I need to save. The location, the
inventory and all the flags, bits and variables that are assigned as
you go through the game. But how would I go about saving those things?
And what data format would I choose to avoid players simply going in
and editing the save
No, it's not super important. I just don't want to make too darn easy
to cheat. Your way should suffice.
Now what about storing the data in an xml-file. Do you have any
examples of how this is done?
On May 23, 12:04 am, James Paige wrote:
> Well, I assume this is an open source game, so protecti
Alright, thank you for your replies. I will definitely look into that.
If anyone else has any examples that they could show me, that would be
much appreciated!
On May 23, 12:22 am, James Paige wrote:
> Unfortunately, no, I don't have any good examples for you, because most
> of my xml experience