If your hexagons are individual sprites you could use mask-based
collision detection. E.g. have your hexagonal button on a rectangular
sprite with the surrounding parts transparent using colour-key
transparency. The transparency is then used as the mask for
pygame.sprite.spritecollide(), using
Sorry, that should've been in reply to the OP!
timothy wrote:
If your hexagons are individual sprites you could use mask-based
collision detection. E.g. have your hexagonal button on a rectangular
sprite with the surrounding parts transparent using colour-key
transparency. The transparen
If your hexagons are individual sprites you could use mask-based
collision detection. E.g. have your hexagonal button on a rectangular
sprite with the surrounding parts transparent using colour-key
transparency. The transparency is then used as the mask for
pygame.sprite.spritecollide(), using
You'd do something like:
e = pygame.event.Event(pygame.KEYDOWN, {"key": pygame.K_KP_PLUS})
pygame.event.post(e)
pierrelafran...@sympatico.ca wrote:
Hi
I have a simple question : I want to create a class that generates keyboard
event to test my application.
Ex : I want a method to send this :
It's just HTML :)
B W wrote:
Hey yous.
Editing my projects, looking for basic editing so I get get something
a little more elegant than a run-on paragraph. Can't find anything on
pygame.org that looks like docs for the markup. Would some helpful
person provide a link, please? Thanks in advance.
Best way to speed up this kind of game is only updating the bits of the
screen which change (e.g. dirty sprite list). You might also see speed
improvements from using sprites rather than blitting to a surface, e.g.
one sprite per tile. Makes it a lot easier to implement a dirty sprite
list too
the group containing all the country sprites.
This technique means the countries can be any colour you want, or the
colour can change without messing things up. I used this method for my
isometric game engine to allow selection of tiles and other objects and
found it to be quite fast.
Thanks,
Timo
else:
# No collision means nothing to select
return None
else:
return None
On 18/05/2010 15:27, Kenny Meyer wrote:
Timothy Baldock (t...@entropy.me.uk) wrote:
Hi Kenny,
I'd do this by making each country a sprite with a transparent
background (colou
s are great.
-Miguel
On Tue, May 18, 2010 at 10:27 AM, Kenny Meyer mailto:knny.m...@gmail.com>> wrote:
Timothy Baldock (t...@entropy.me.uk <mailto:t...@entropy.me.uk>) wrote:
> Hi Kenny,
>
> I'd do this by making each country a sprite with a transparen
Looks like both the nameservers for pygame.org are offline, ns.f0o.com
and ns.py3d.org (which are also both down). :(
On 15/06/2010 23:21, Weeble wrote:
> I can't load the www.pygame.org website. There seems to be a DNS problem:
>
> $ dig @8.8.8.8 www.pygame.org
>
> ; <<>> DiG 9.6.1-P2 <<>> @8.8
Let me attempt to clear some pypy things up. PLEASE NOTE, PyPy is a
fast moving target, and by that I mean every three months they invent
a new paradigm for programming in python.
At the moment, you can write in RPython, a subset of python which
looks more like pyrex without the type-declarations
On 8/23/06, Lenard Lindstrom <[EMAIL PROTECTED]> wrote:
PyPy doesn't compile ctypes. It compiles rctypes, a subset of ctypes.
As long as the SDL module is only declaring structures and C
functions it should work.
Sorry I wasn't clear on that. Also of note is that (like everything in
pypy) rctyp
On 8/29/06, Kris Schnee <[EMAIL PROTECTED]> wrote:
Will I be able to use PyPy to build a Python emulator?
What do you mean here by emulator?
On 8/29/06, Kris Schnee <[EMAIL PROTECTED]> wrote:
Why, a simulated version of Python of course -- PyPyPy!
Given Py and PyPy, you can trivially recursively prove any number of
Pys, including the special case of n=3
Or in other words, I still am not sure what you're asking. PyPy can
run PyPy, w
On 8/29/06, René Dudfield <[EMAIL PROTECTED]> wrote:
Now Apple are using x86, and x86 is getting more common in the
embedded world too.
Where I work we've been using x86 "embedded" since the first Intel 386s (:
So now, rather than creating a VM like python does it seems to make
sense to use t
On 8/30/06, Jesper Taxbøl <[EMAIL PROTECTED]> wrote:
I am working to setup pygame to work with PyDev for Eclipse. I can make it
index the pyGame source , so some tab-completion is available. - But pyDev
seem to be clueless about the return types from pyGame.
PyDev uses some advanced type-infere
On 8/31/06, Kris Schnee <[EMAIL PROTECTED]> wrote:
It was an attempt at a joke...
So was this:
"""
Given Py and PyPy, you can trivially recursively prove any number of
Pys, including the special case of n=3
"""
So I guess I fail at being funny, or perhaps not everyone here has
been forced to
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