Thank you very much!
On Wed, Mar 7, 2018 at 8:13 PM, Rybec Arethdar
wrote:
> Alright, I wrote the program. I also modified it in a second version, to
> eliminate the use of Surface.set_at() as an explanation for the results. I
> posted both programs on Github.
>
>
... and replying on the pygame-users mailing list.
On Fri, Mar 2, 2018 at 8:38 AM, illume wrote:
> Hello,
>
> Thanks for picking up the ball.
> It must be muddy and old after five years on the ground.
>
> It's cool that your students are messing around with
> per pixel
Hello,
Thanks for picking up the ball.
It must be muddy and old after five years on the ground.
It's cool that your students are messing around with
per pixel collision detection.An d even making videos about it.
That's pretty advanced!
So, what's next for getting this issue fixed?
You've
Might it be that one method assumes a position of (0,0) if none is set, and
the other does not? Is the result consistent for the unexpected result? If
not, that would suggest the values have not been initialised.
Russell
On 19 June 2014 16:14, Florian Krause siebenhundertz...@gmail.com wrote:
The position of the surface shouldn't matter for a mask, though.
The value is curious. It also works with a positive offset. Perhaps these
will give some clues as to what's happening:
print [m1.overlap_mask(m2, (x, x)).count() for x in range(50)]
[1, 9702, 9408, 9118, 8832, 8550, 8272, 7998,