Re: [pygame] Problem(s) running in OS X Leopard

2008-02-27 Thread René Dudfield
Hi, you need a 'main loop'. A loops which loops over and over. clock = pygame.time.Clock() going = True while going: events = pygame.event.get() # handle events, update game logic here. pygame.display.flip() clock.tick() On Thu, Feb 28, 2008 at 2:04 PM, Unnsse Khan [EMAIL

Re: [pygame] Problem(s) running in OS X Leopard

2008-02-27 Thread Ian Mallett
beaten to it. :-)

Re: [pygame] Problem(s) running in OS X Leopard

2008-02-27 Thread Unnsse Khan
Thanks Ian and Rene! What about the following warning? 2008-02-27 18:57:46.287 Python[92860:10b] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz Happy programming, Unnsse On

Re: [pygame] Problem(s) running in OS X Leopard

2008-02-27 Thread René Dudfield
This is being worked on in the latest SDL (which pygame uses). So this is something for a release in the future. Maybe within the next year. On Thu, Feb 28, 2008 at 3:08 PM, Unnsse Khan [EMAIL PROTECTED] wrote: Thanks Ian and Rene! What about the following warning? 2008-02-27