Thanks for the advice.
Do you have a code example of how to implement this?
вс, 9 апр. 2023 г. в 02:11, 'Greg Ewing' via pyglet-users
:
>
> On 8/04/23 12:26 am, Matan wrote:
> > Of course I could keep all animations pushed as `update` and ` draw`
> > event handlers go idle by conditional logic,
On 8/04/23 12:26 am, Matan wrote:
Of course I could keep all animations pushed as `update` and ` draw`
event handlers go idle by conditional logic, but this will leave zombie
event handlers lying around, making it inappropriate to design each
animation as a unit of execution on loop events.
How