clearing queue in pyglet.media.player.Player
Hi, is there a simple way to clear the queue in a media.player.Player object? Or should I just pause the existing player, deference it and create a new Player? -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
Looping music and sounds in pyglet 1.3.1
Hi, is there a canonical way to loop a sound file? The docs mention SourceGroup but I'm not sure how to get the current one from the player. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
clearing queue in pyglet.media.player.Player
There isn't currently any way to clear a Player's queue. Deleting the current Player and creating a new one is fine, but a 'clear_queue' or similar method might be useful. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
Re: Looping music and sounds in pyglet 1.3.1
This was not terribly well documented, and I have not used this much myself in the past, but the basic idea is: 1. Create a SourceGroup, and queue a few Sources on it. 2. Queue the SourceGroup onto a Player, just as you would a single Source. You can set the `loop` boolean on the SourceGroup instance. The SourceGroup is also a bit restrictive, because it must contain audio of the same format. As you can see this is a little bit tedious. Fortunately, Dan did a very nice bit of work cleaning this up for the upcoming 1.4 release. The SourceGroup has been retired, and the Player class itself now has a `Player.loop` attribute that you can just set to True. This will cause the currently playering Source to loop as expected, or until `next_source()` is called. If it is possible for you to upgrade to the 1.4a release, please give that a try. Feedback is most appreciated, because of the aformentioned changes. -Ben On Sunday, March 25, 2018 at 5:02:42 PM UTC+9, dodgyville wrote: > > Hi, is there a canonical way to loop a sound file? The docs mention > SourceGroup but I'm not sure how to get the current one from the player. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.