Hi Chris, pyglet does not currently have this, but I am currently working on a new `model` module. I hope to merge this soon, after finishing up the documentation. This module will only include support for loading Wavefront (obj) files to start, and will later include support for glTF as well. The model module uses a the same extendable "codec" design as the image and media modules, so extra codecs for other formats can be added at runtime. Someone could easily adapt TinyBlend into a codec for this.
This new model module defines a Model and Material classes, that the codecs are responsible for creating and returning when you load files from disk. After that, it's the users responsibility to do something with the loaded objects (set a 3D projection, camera, etc.). If that's what you're looking for, I can give you a link to the repo. You might also be interested in the Ratcave project, but it might be more than what you want: https://github.com/ratcave/ratcave On Saturday, August 11, 2018 at 8:50:04 AM UTC+9, Christopher Choi wrote: > > Hello all, > > Please forgive me, but is there a Blender scene loader for pyglet or would > one have to code up the .blend parser (e.g. TinyBlend) and load the objects > manually? If not is there some resources for one that is complete beginner? > > Thanks > Chris > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.