7stud wrote:
>> I have made some binary packages, for Mac OS X 10.5 up:
>> http://macpkg.sourceforge.net/
>
>> The PyGTK.pkg contains everything needed to run PyGTK.
>
> What is the md5 for the package. Or where can I find it. I'm getting:
>
> MD5 (/Users/me/Downloads/PyGTK.pkg) = 06196e48d02
Arjan Molenaar wrote:
>>> Any plans on preparing an installation for GTK+ 3?
>>>
>>> Is your build/release process documented somewhere?
>> Not sure if there'll be any Python 3000 or GTK+ 3.2 packages,
>> but probably a 2.24.1 PyGTK.pkg - to match the Win32 offering ?
>>
>> All the actual devel
Arjan Molenaar:
> When playing around I noticed DnD is not fully operational. I'm missing the
> context.targets. Since my app is quite dependent on DnD this is a big miss.
>
> Do you know if a newer release of Gtk+ 2.x fixes this? If so, do you plan on
> making a build for that?
I don't know,
Stayvoid wrote:
>> That is not supported, mixing installations like that...
>> If you use MacPorts PyGTK, you need to use /opt/local/bin/python2.6
>> rather than /usr/bin/python.
>
> Are you sure? I've successfully imported the module:
[...]
It's not so much about "can't" as it is about "shouldn
Arjan Molenaar wrote:
> There are a few things behaving slightly different in the Quartz version, but
> I think I can iron those out.
>
> Personally I have no trouble using X11, but towards users using native Quartz
> is somewhat more usable.
It's not like there's any major difference in appea
Arjan Molenaar wrote:
> I've been using Homebrew (https://github.com/mxcl/homebrew) for a while and
> I'm very happy with it. Big advantage is that it's not compiling everything
> from source (it's using the system Python installation).
>
> There are several forks with PyGtk included. I'm curr
Stayvoid wrote:
> I've used MacPorts.
>
> I've installed pyGTK:
> sudo port -v install py26-gtk
>
> I've copied the module to have a chance to run it by typing "python":
> cp
> /opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/pygtk.py
> /System/Library/Fra
Stayvoid wrote:
> Hi there!
>
> How to install it?
>
> This FAQ looks outdated:
> http://faq.pygtk.org/index.py?req=show&file=faq01.019.htp
The entry and links are outdated, but the ways are right...
If you want to use GTK-OSX and jhbuild, see the new page:
http://live.gnome.org/GTK%2B/OSX/Bui
Shrihari Sankaran wrote:
>> The app bundle itself isn't much, it's just a directory structure:
>>
>> YourApp.app
>> └── Contents
>>├── Info.plist
>>├── MacOS
>>│ └── yourapp
>>└── Resources
>>└── yourapp.icns
>>
>> The tricky part is when using an interpreted language l
Shrihari Sankaran wrote:
>> It's not possible to fit the new "@executable_path/../" style paths to
>> where the "/opt/gtk/" used to be, without relinking all the libraries.
>>
>> i.e. using the ld(1) flag of -headerpad_max_install_names to make sure
>> that all paths are padded to MAXPATHLEN for
Shrihari Sankaran wrote:
> Hello,
>
> I asked a similar question a few weeks back. Still, my problem is not solved
> :(
>
> So, I have installed PyGTK on my Mac using the all-in-one package:
> http://www.daa.com.au/pipermail/pygtk/2011-March/019520.html
> It has been installed at /opt/gtk
The
Shrihari Sankaran wrote:
> Recently I managed to install PyGTK on my Mac and the app runs pretty
> decently on it too, but with few glitches. But, when I try to convert it into
> an 'app', the build is successful. When I run the app, i get the following
> errors:
>
> 22/09/11 10:10:06.791 PM
Shrihari Sankaran wrote:
> What is the current status of PyGTK for Mac OSX? I was disappointed to see
> the lack of a binary, like the one available for Windows.
I have updated my Mac OS X installer package, from 2.22 to 2.24:
http://downloads.sourceforge.net/project/zero-install/PyGTK/2.24.0/P
laguillaumie sylvain wrote:
> yes on windows it works fine with "handle" no problems
>
> ok for pygtk 2.23 so macport is not uptodate
2.23.1 is a development version, 2.22 is the stable series.
So it seems up-to-date with 2.22.0 (=latest stable version).
If you want access to new features from
Arjan Molenaar wrote:
> Hi all,
>
> I wrote a blog on how I package my Python+gtk application for OS X.
>
> http://blog.xebia.com/2011/03/31/bundling-a-python-application-on-mac-os-x-with-virtualenv/
>
> Use it to your advantage ;)
This is the same approach as used by "ige-mac-bundler":
https
laguillaumie sylvain wrote:
> hi
>
> i reinstalled macport and rebuilded all gtk2, gstreamer... with no_x11 and
> +quartz, this time the app start normally
You forgot to mention your PyGTK version, there...
> but still the problem with the xid
>
> i spend hours on google without finding help.
Greg Ewing wrote:
> John Stowers wrote:
>
>> Is this on Linux? [If so I recommend just using JHbuild (from git, not
>> your distro packages) to take care of the dependencies for you...]
>
> No, it's MacOSX 10.6.4 (Snow Leopard). So I can't rely on
> any of the standard Linux packages or dependen
smo wrote:
> i have a Drawingarea in my app and need his xid... no problems on linux
> or windows but on osX, if i build gtk/pygtk, cairo... with x11 i can get
> it but resizing or fullscreen do not work at all or really bad... and if
> i build with no_x11 and + quartz i can t get the xid ?
>
> h
>>> So we are testing an all-in-one (= both gtk+ and pygtk)
>>> Universal installer for Mac OS X 10.5 Leopard and later:
>>>
>>> http://afb.users.sourceforge.net/zero-install/PyGTK.pkg
>>
>>> Feedback appreciated.
>>
>> Wow! Awsome!
>>
>> First, thanks for this package.
>
> Glad you like it. C
Dieter Verfaillie wrote:
>> Added intltool for building. But it seems to me that gtksourceview
>> is part of GNOME rather than GTK
>
> Hence the all in all-in-one ;)
Sure, but all-GNOME-in-one or all-GTK-in-one ?
I used http://www.gtk.org/download-windows.html
>> Seems to be a rather slippery
>>> Hmm, what else do you have there... PyGtkSourceView2, PyGooCanvas ?
>>
>> PyCairo, PyGObject, PyGTK, PyGtkSourceView2, PyGooCanvas and PyRsvg
>> (the last one comes from gnome-python-desktop), Glade3, "language tools"
>> (intltool, gettext, etc) and dependencies. A complete list can be seen he
Dieter Verfaillie wrote:
> Hmm, isn't this package part of freedesktop rather than
> gtk+ ? And amazingly, this 1 file and empty dirs is GPL...
> So it can't be included in a LGPL (+compatible) package ?
>>>
>>> When constructing the windows all-in-one installer I've asked myself
>>>
Dieter Verfaillie wrote:
>>> Hmm, isn't this package part of freedesktop rather than
>>> gtk+ ? And amazingly, this 1 file and empty dirs is GPL...
>>> So it can't be included in a LGPL (+compatible) package ?
>
> When constructing the windows all-in-one installer I've asked myself
> the same que
Yann Leboulanger wrote:
>> Hmm, isn't this package part of freedesktop rather than
>> gtk+ ? And amazingly, this 1 file and empty dirs is GPL...
>> So it can't be included in a LGPL (+compatible) package ?
>
> Maybe yes. I wonder how many GTK programs depends on it though. At least mine
> does,
Yann Leboulanger:
>> So we are testing an all-in-one (= both gtk+ and pygtk)
>> Universal installer for Mac OS X 10.5 Leopard and later:
>>
>> http://afb.users.sourceforge.net/zero-install/PyGTK.pkg
>>
[...]
>> Feedback appreciated.
>
> Wow! Awsome!
>
> First, thanks for this package.
Glad yo
> So we are testing an all-in-one (= both gtk+ and pygtk)
> Universal installer for Mac OS X 10.5 Leopard and later:
>
> http://afb.users.sourceforge.net/zero-install/PyGTK.pkg
[...]
> Feedback appreciated.
Thanks to everyone who tested the previous package,
apparently there was a bug with Packag
Chris Van Bael wrote:
> Hi,
>
> I haven't installed it yet, but this looks very promising after all
> the troubles I had with jhbuild building for the wrong python and
> MacPorts not so great supporting GTK on Quartz.
> I still haven't figured it out completely.
Both the Darwin/X11 version of GT
Hi,
we needed a simpler way to install PyGTK on Mac OS X,
besides using macports/fink or jhbuild to compile it...
So we are testing an all-in-one (= both gtk+ and pygtk)
Universal installer for Mac OS X 10.5 Leopard and later:
http://afb.users.sourceforge.net/zero-install/PyGTK.pkg
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