Re: [Pykaraoke-discuss] pycdg segfault on amd64

2007-02-01 Thread Martin B. Smith
Hey all, My Java version encountered the same problem, but Java's exception handling just complained for that iteration of the loop and moved on. It seems that the tile location data is particularly problematic in terms of quality of rip, but I've also seen tile paint commands (xor and regular) th

Re: [Pykaraoke-discuss] pycdg segfault on amd64

2007-02-01 Thread Kelvin Lawson
Hey Will, > I suspect this is either a numeric thing or a pygame thing -- aren't > there some compiled bits in those libraries for speed purposes on some > systems? I recall having a 64-bit problem myself when I was first > mucking with PyKaraoke myself ;) Yep I believe that one was a pygame v

Re: [Pykaraoke-discuss] pycdg segfault on amd64

2007-02-01 Thread William Ferrell
On 2/1/07, Kelvin Lawson <[EMAIL PROTECTED]> wrote: Hi Daniel, > This problem was indeed happening with multiple .cdg files, though I can't > say if it applied to them all. Because pykaraoke worked with the same files > on x86 without incident, however, I doubt that corrupted/rogue data is the

Re: [Pykaraoke-discuss] pycdg segfault on amd64

2007-02-01 Thread Kelvin Lawson
Hi Daniel, > I patched the code as you indicated, and the segfaults are gone. Excellent news, the fix is now in CVS. > This problem was indeed happening with multiple .cdg files, though I can't > say if it applied to them all. Because pykaraoke worked with the same files > on x86 without incid