We are attempting to use a set of external input devices (wiimotes) to allow interaction with pymol and are achieving this by having a seperate thread running that talk to the wiimote over bluetooth and sends commands to pymol when appropriate. Commands such as rotate or move the view go through at a reasonably high framerate but any time we try to update the position of a pointer(via a shared variable) that we are drawing in a pymol opengl callback the framerate goes way down.
Has anyone tried to do something similar to this (draw and move around an additional pointer for selection purposes) and had any luck in finding a way to get it to achieve reasonable performance. thanks, Aaron ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net