We are attempting to use a set of external input devices (wiimotes) to
allow interaction with pymol and are achieving this by having a
seperate thread running that talk to the wiimote over bluetooth and
sends commands to pymol when appropriate. Commands such as rotate or
move the view go through at a reasonably high framerate but any time
we try to update the position of a pointer(via a shared variable) that
we are drawing in a pymol opengl callback the framerate goes way down.

Has anyone tried to do something similar to this (draw and move around
an additional pointer for selection purposes) and had any luck in
finding a way to get it to achieve reasonable performance.

thanks,

Aaron

------------------------------------------------------------------------------
Download Intel® Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net)
Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users
Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net

Reply via email to