Hi Carsten,

I appreciate your reply and I would assume that it makes impressive
graphics, but it sounds WAY beyond my meager abilities (I am struggling with
the Mac OS X version of Pymol after all and haven't ventured into the realm
of raster3D yet).  I assume that since there has been a resounding lack of
response within the Pymol masses that it either can't be done or hasn't been
done. Just in case somebody missed the prior posting I would like to be able
to perform a selective Z-clipping in order to cross-section an active site
pocket with a bound ligand. The challenge comes in trying to Z-clip the
protein structure (shown as a "surface" display) while retaining the entire
ligand (no Z-clip on the ligand). Prior attempts have either Z-clipped
everything (create protein as an object, create ligand as an object, then
Z-clip) or Z-clipped nothing (create protein as an object, execute the
Z-clip, then create ligand as an object and display it).  Somehow the
creation of the ligand as an object and displaying it over-rides the prior
Z-clip and both objects are displayed in their entirety.

Any suggestion within the Pymol world?

Thanks,

Kelley



On 11/25/02 3:06 PM, "pymol-users-requ...@lists.sourceforge.net"
<pymol-users-requ...@lists.sourceforge.net> wrote:
> --__--__--
> 
> Message: 1
> From: "Schubert, Carsten" <carsten.schub...@3dp.com>
> To: "'Kelley Moremen'" <more...@arches.uga.edu>,
>  pymol-users@lists.sourceforge.net
> Subject: RE: [PyMOL] Selective Z-clipping
> Date: Mon, 25 Nov 2002 09:07:13 -0500
> 
> Hi Kelley,
> 
> I just worked out a procedure to do this with VMD/Raster3D (oops, this is
> the PyMol list ...). Anyhow, it boils down to that you can apply selective
> bounding or clipping planes in Raster3D. In the case of a clipped surface
> you want to use a bounding plane, which slices through an object and
> produces a sealed cut (bounding plane) or really play with the lights to get
> rid of all the interior surfaces exposed by a non-sealing cut with a
> clipping plane. I played around a little bit with Povray to achieve the same
> effect. I figured out to use an intersection with CGOs but somehow I could
> not get it to work with a surface definition. May be somebody else knows how
> to do this. I'd be interested in it to.
> 
> Here is what I did. Split your scene into their components and write out the
> raster3d input files. Remove all headers from the r3d files and save one
> header into a control script (master.r3d) If you use vmd (oops again...) you
> have to get rid of the object 17 in the surface definition, otherwise you
> will not be able change colors, transparency etc. Use remove_17.pl for this.
> The animate_bounding.pl script allows you to move the bounding plane in a
> given range to find the right orientation. The only way to do this is by
> trial and error. A good starting point is a plane defined by the normal
> vector 0,0,1 (x,y plane at origin of scene).
> 
> good luck.
> 
> 
> Carsten


Dr. Kelley Moremen 
Associate Professor
Complex Carbohydrate Research Center
Department of Biochemistry and Molecular Biology
University of Georgia, Athens, GA 30602-7229
Office (706) 542-1705    Fax: (706) 542-1759
Email: more...@arches.uga.edu
(send email with large attachments to: more...@bmb.uga.edu)
Website: http://bmbiris.bmb.uga.edu/moremen/lab/



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