Hi Gianluca,

It looks like "stick_ball" setting support never made it into the sticks shader 
of Open-Source PyMOL. It works with:

- Incentive PyMOL (all rendering modes)
- Open Source PyMOL in ray tracing and with use_shaders=0

Cheers,
  Thomas


> On Jun 15, 2017, at 11:32 AM, Gianluca Tomasello <giagi...@gmail.com> wrote:
> 
> Hi, I am following the instructuions on 
> https://pymolwiki.org/index.php/Ball_and_Stick to make a ball and stick 
> representation. I would like to use only stick representation to accomplish 
> this task, and I finded the last method in the page is not working properly 
> on my version of pymol (1.8.4.0)
> 
> show sticks
> set valence, on
> set stick_ball, on
> set stick_ball_ratio, 3
> set stick_radius, 0.12
> 
> it keeps the bonds but seems to disable completly the spheres.
> 
> I also finded that set stick_ball, on is deprecated 
> 
> "This setting is deprecated in v1.5 and later as it is always enabled."
> 
> so i tried to use only set stick_ball_ratio, 3 without luck.. 
> 
> Is there something i am missing? I would like to make something like this 
> https://pymolwiki.org/index.php/File:Stick_ball_ratio_1.5.png

--
Thomas Holder
PyMOL Principal Developer
Schrödinger, Inc.


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