This is my understanding of turn and rotate:
turnis a camera move.
So everything being viewed appears to rotate before the viewer.
Eg
turn z,-90
rotate scene -90 degrees about z axis.
-ve numbers will appear as a clockwise rotation about an axis normal to
viewing screen. subst
I'm having a problem with the routine described a few months ago for
rotating the direction of the light source when the picture is rotated
for making a stereo pair.
The problem is as follows :
PyMOL>run turn_y_light.py
Traceback (most recent call last):
File "/Applications/PyMOL/Darwin/modu
> From: Mirek Cygler [mailto:mirek.cyg...@bri.nrc.ca]
> I wonder if there is a command equivalent to "turn" in
> molscript? I would
> like to show a cartoon view of my molecule with some
> sidechains. When I use
> "show cartoon" and include a selection of sidechains, they
> appear far fro
Hello,
I wonder if there is a command equivalent to "turn" in molscript? I
would
like to show a cartoon view of my molecule with some sidechains. When I use
"show cartoon" and include a selection of sidechains, they appear far from
the backbone worm.
Cheers,