[PyMOL] enable direct rendering DRI on fedora core 2

2004-06-11 Thread Dr. Daniel James White PhD

Hi everyone!

how can I enable direct rendering DRI on fedora core 2?
I have an ATI radeon 8500 LE,

Should I use the redeon driver, or the r200 driver?

I edited my xorg.conf file is  as below, but VMD and pymol tells me I 
am still using indirect mesa rendering, and it is SLOW.


the ATI closed source driver doesn't work on the fedora 2.6 kernel so I 
cant use that.



cheers

Dan



# XFree86 4 configuration created by pyxf86config

Section "ServerLayout"
Identifier "Default Layout"
Screen  0  "Screen0" 0 0
InputDevice"Mouse0" "CorePointer"
InputDevice"Keyboard0" "CoreKeyboard"
EndSection

Section "Files"

# RgbPath is the location of the RGB database.  Note, this is the name 
of the

# file minus the extension (like ".txt" or ".db").  There is normally
# no need to change the default.
# Multiple FontPath entries are allowed (they are concatenated together)
# By default, Red Hat 6.0 and later now use a font server independent of
# the X server to render fonts.
RgbPath  "/usr/X11R6/lib/X11/rgb"
FontPath "unix/:7100"
EndSection

Section "Module"
Load  "dbe"
Load  "extmod"
Load  "fbdevhw"
Load  "glx"
Load  "record"
Load  "freetype"
Load  "type1"
Load  "dri"
EndSection

Section "InputDevice"

# Specify which keyboard LEDs can be user-controlled (eg, with xset(1))
#   Option  "Xleds" "1 2 3"
# To disable the XKEYBOARD extension, uncomment XkbDisable.
#   Option  "XkbDisable"
# To customise the XKB settings to suit your keyboard, modify the
# lines below (which are the defaults).  For example, for a non-U.S.
# keyboard, you will probably want to use:
#   Option  "XkbModel"  "pc102"
# If you have a US Microsoft Natural keyboard, you can use:
#   Option  "XkbModel"  "microsoft"
#
# Then to change the language, change the Layout setting.
# For example, a german layout can be obtained with:
#   Option  "XkbLayout" "de"
# or:
#   Option  "XkbLayout" "de"
#   Option  "XkbVariant""nodeadkeys"
#
# If you'd like to switch the positions of your capslock and
# control keys, use:
#   Option  "XkbOptions""ctrl:swapcaps"
# Or if you just want both to be control, use:
#   Option  "XkbOptions""ctrl:nocaps"
#
Identifier  "Keyboard0"
Driver  "keyboard"
Option  "XkbModel" "pc105"
Option  "XkbLayout" "fi"
EndSection

Section "InputDevice"
Identifier  "Mouse0"
Driver  "mouse"
Option  "Protocol" "IMPS/2"
Option  "Device" "/dev/input/mice"
Option  "ZAxisMapping" "4 5"
Option  "Emulate3Buttons" "yes"
EndSection

Section "Monitor"
Identifier   "Monitor0"
VendorName   "Monitor Vendor"
ModelName"CPD-G520"
DisplaySize  400300
HorizSync30.0 - 130.0
VertRefresh  48.0 - 170.0
Option  "dpms"
EndSection

Section "Device"
Identifier  "Videocard0"
Driver  "radeon"
VendorName  "Videocard vendor"
BoardName   "ATI Radeon 8500LE"
EndSection

Section "Screen"
Identifier "Screen0"
Device "Videocard0"
Monitor"Monitor0"
DefaultDepth 24
DefaultDepth 24
SubSection "Display"
Viewport   0 0
Depth 24
Modes"1280x1024" "1280x960" "1152x864" "1024x768" 
"800x600" "640x480"

EndSubSection
EndSection

Section "DRI"
Group0
Mode 0666
EndSection



Dr. Daniel James White BSc. (Hons.) PhD
Cell Biology
Department of biological and environmental science
PO Box  35
University of Jyväskylä
Jyväskylä FIN 40014
Finland
+358 14 260 4183 (work)
+358 468102840 (new mobile)
NEW PHONE NUMBER!!!

http://www.chalkie.org.uk
d...@chalkie.org.uk
wh...@cc.jyu.fi



[PyMOL] Re: [o-info] enable direct rendering DRI on fedora core 2

2004-06-11 Thread Matthew Zimmerman

Dr. Daniel James White PhD wrote:
 > how can I enable direct rendering DRI on fedora core 2?

I have an ATI radeon 8500 LE,

Should I use the redeon driver, or the r200 driver?


You want the 'r200' driver. See:

http://dri.sourceforge.net/doc/dri_driver_features.phtml

There are actually two drivers at the X level, called 'r200'
and 'radeon'. 'r200' is for Radeon 8500 and up, 'radeon' is for
older Radeons. Confusingly, they both use the same kernel level
driver which is *also* named 'radeon'. But the driver you
specify in the xorg.conf is the X level one.

Also, if your card is PCI rather than AGP, there may be some extra
work you may have to do...

--
  Matt

  Matthew Zimmerman
  Interdisciplinary Biophysics, University of Virginia
  http://www.people.virginia.edu/~mdz4c/
  
 Lab: 4-223 Jordan Hall, 1300 Jefferson Park Avenue,
  Charlottesville, VA 22908  (434)924-2948
Home: 2655-C Barracks Road
  Charlottesville, VA 22901  (434)244-7989




Re: [PyMOL] enable direct rendering DRI on fedora core 2

2004-06-11 Thread Jack Howarth
Daniel,
Did you use the 'glxinfo' command in an xterminal under FC2
to check if 'direct rendering: Yes' is reported. Assuming you
have your board in an AGP slot and used the System Settings->
Display control panel to enable the radeon driver, the resulting
xorg.conf should be preconfigured to enable DRI. If you are
interested in using the ATI closed source fglrx driver instead
I posted a set of instructions for FC2 at...

http://www.redhat.com/archives/fedora-list/2004-June/msg01514.html

   Jack



RE: [PyMOL] CGO raytracing problem

2004-06-11 Thread Warren DeLano
Gareth,

Yes...triangles needs normals in order to compute lighting.  You can
compute a single normal using cross products between any two sides of the
triangle, but you do have to be concerned about handedness, both in terms of
the normal direction, and in the ordering of vertices.  

If I recall correctly, OpenGL triangles should be right handed: so
if you're facing the front of the triangle with the normal pointed at you,
then the vertices should be drawn with counter-clockwise ordering.  In other
words, with vertices: p1, p2, p3, the cross product (p2 - p1) X (p3 - p1)
should point in the same direction as the triangle normal.  If it doesn't,
then swap the ordering of any two points.

Cheers,
Warren

--
mailto:war...@delsci.com
Warren L. DeLano, Ph.D.
Principal Scientist
DeLano Scientific LLC
Voice (650)-346-1154 
Fax   (650)-593-4020
  

> -Original Message-
> From: pymol-users-ad...@lists.sourceforge.net 
> [mailto:pymol-users-ad...@lists.sourceforge.net] On Behalf Of 
> Gareth Stockwell
> Sent: Wednesday, June 09, 2004 8:33 AM
> To: pymol-users
> Subject: [PyMOL] CGO raytracing problem
> 
> 
> Hello,
> 
> I have a problem ray-tracing some CGO objects.  Basically I 
> have a script which produces a surface, in the form of a load 
> of CGO triangles.  This is done using a command which looks like:
> 
> my_cgo = [ BEGIN, TRIANGLES, 
> 
>   COLOR, r, g, b,
>   VERTEX x1, y1, z1,
>   VERTEX x2, y2, z2,
>   VERTEX x3, y3, z3, 
> 
>   ...
> 
>   END
> ]
> 
> (See attached script cgo.py for an example)
> 
> This works fine, until I try to ray-trace it.  What I see is 
> that, from some angles, it ray-traces OK, but then if I 
> rotate by 45 or 90 degrees, the ray-traced image gets darker 
> until it disappears.
> 
> I suspect that surface normals are the problem - do I need to 
> compute and then explictly state a normal for each vertex?
> 
> Gareth
> 
> 
> --
> Gareth Stockwell 
> European Bioinformatics Institute
>