Re: [PyMOL] Animation/ Matrix Question

2009-06-19 Thread Warren DeLano
Zach,

Can you wait a week or two?   This sort of thing is about to get 100X easier in 
PyMOL...

Cheers,
Warren

-Original Message-
From: Charlop-Powers, Zachary [mailto:zachary.charlop-pow...@mssm.edu]
Sent: Thu 6/18/2009 10:11 PM
To: pymol-users@lists.sourceforge.net
Subject: [PyMOL] Animation/ Matrix Question
 
Hi,

I would like to create a movie where my molecules are moving at the same time 
that the camera is moving in/around/though them. 

I have been using Slerpy to get the movement effects that i would like but I 
would also like to make the molecules undergo translation/rotation functions 
relative to one another. Slerpy also has this capability but limited for what I 
would like to do.  Using the  Slerpy 'saction' command I can have the option to 
change elements in the scene but then Slerpy will interpolate 50 frames until 
the next shot and I don't get to coordinate my molecular movements with my 
camera movements. I can approach this if I shorten the default frame number in 
slerpy (take steps of 5 or something like that) but then I don't get to take 
advantage of Slerpy's smooth camera motion. 

Although there may be many ways to do what I would like to do, does anyone have 
any experience with outputting the view matrix  (get_view)  for each of 
slerpy's camera positions? If so,  I could do a dry run with Slerpy, use 
get_view to output the view matrix and then combine each view with a 
rotate/translate function in order to get the effect I am looking for. The only 
problem is that I haven't figured out how to do that. Perhaps someone on this 
list already has?

Hmmm. I think the most logical way would be if there were some script that 
could get_view for each frame of the final movie. Any help/suggestions would be 
greatly appreciated.

best,
zach cp

Thank You Warren; Pymol is a great program and the PyMolWiki has become a 
fantastic resource for newbies.

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[PyMOL] DNA cartoon mode

2009-06-19 Thread Benjamin Bobay
All -

Good morning. I was wondering if anybody could help me with rendering a A
to B transition in DNA. When I render it in cartoon mode, the tube
connecting the P-P on the DNA backbone is discontinuous (mainly at the
transitions between A and B DNA).

Any suggestions?

Many thanks
Ben

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