The suspension of undo doesn't have any effect on my accumulation of GB when
working with Hybrid PyMol...
Gianluigi
Da: Thomas Holder thomas.hol...@schrodinger.com
A: pymol-users@lists.sourceforge.net
Inviato: Venerdì 21 Dicembre 2012 17:31
Oggetto: Re:
Hi Thomas, thanks for the feedback.
I would like to point out that I observe this with version PyMOL 1.3
(also Hybrid), where, correct me if I'm wrong, there is no undo feature
available (at least I have never used or seen it here). To me this would
mean, the problem has to be with something
I have the same problem since pymol 1.5, mainly with the hybrid (I can reach
10GB of ram memory with relatively small sessions). I'm on MAC OS 10.7.5 and
pymol version 1.5.0.3.
I had to renounce working with Hybrid unless I really need some plug-in.
Gianluigi
Hi Gianluigi and Martin,
thanks for reporting, this is a serious issue and we are looking into it.
As far as we can reproduce, it's related to the undo feature. Adding this to
your scripts should help:
cmd.set(suspend_undo, 1)
Cheers,
Thomas
On Dec 21, 2012, at 9:53 AM, Gianluigi
Dear PyMOL users
In a directory are PDB files of combined size equal to around 3MB. When
I load all files into PyMOL, I observe that the required RAM of PyMOL
(MacOS X 10.6) increases by roughly this amount.
When I delete all objects, the RAM requirement remains the same and when
I then reload
Hi Martin,
Which version of PyMOL are you using?
Cheers,
-- Jason
On Fri, Dec 21, 2012 at 1:37 AM, Martin Hediger ma@bluewin.ch wrote:
Dear PyMOL users
In a directory are PDB files of combined size equal to around 3MB. When
I load all files into PyMOL, I observe that the required RAM of
Hi Jason,
I'm using PyMOL 1.3.
Best regards
Martin
On 20.12.12 15:53, Jason Vertrees wrote:
Hi Martin,
Which version of PyMOL are you using?
Cheers,
-- Jason
On Fri, Dec 21, 2012 at 1:37 AM, Martin Hediger ma@bluewin.ch wrote:
Dear PyMOL users
In a directory are PDB files of
Martin,
That sounds like a memory leak in v1.3. Can you try a newer version of
PyMOL and let us know if it still happens? We've fixed lots of bugs
since v1.3.
Also, is your script simply iterating over structures and deleting
them when done? You sure you're not missing a cleanup step somewhere?
I'll give it a try with the newer versions.
I just checked, and I believe I'm doing some cleaning up.
Sure, I posted the scripte on this pastebin:
http://pastebin.com/mC6Rs6wk
Sorry for the layout (all pretty in development). In production, the
script is invoked from the frag function.
Martin