Re: [PyMOL] Open Source PyMOL v1.5.0.1

2012-02-15 Thread zjxu
Dear,

I compiled PyMOL 1.5.0.1 from SVN revision 3979 on Centos 5 with python 
2.7.1. and found "splash screen 1.3.x" too.

Best,
Zhijian Xu

Troels Emtekær Linnet wrote:
> Hi.
>
> I can confirm that you can compile pymol 1.5.0.1 on RHEL 6, with 
> python 2.6.6 from the RHEL repositories.
> http://www.pymolwiki.org/index.php/Linux_Install#Red_Hat_Enterprise_Linux_RHEL_6_compile_and_install_with_MPEG_support_for_x86_64_bit
>
> Still splash screen 1.3.x  ... Funny bug.
>
> Best
> Troels
> 
>
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Re: [PyMOL] Open Source PyMOL v1.5.0.1

2012-02-15 Thread Tim Travers
Hi all,

I was wondering if the issue below on compiling molfile support has a fix?
It looks like the include file was updated but not the C source.

Thanks,
Tim


I cannot compile the molfile support:
>
> x86_64-pc-linux-gnu-gcc -pthread -Ofast -pipe -ftracer -march=corei7-avx
> -mtune=corei7-avx -mcx16 -msahf -mno-movbe -maes -mpclmul -mpopcnt
> -mno-abm -mno-lwp -mno-fma -mno-fma4 -mno-xop -mno-bmi -mno-tbm -mavx
> -msse4.2 -msse4.1 --param l1-cache-size=32 --param l1-cache-line-size=64
> --param l2-cache-size=8192 -frecord-gcc-switches -g -funroll-loops
> -Wimplicit-function-declaration -fPIC -D_PYMOL_MODULE -D_PYMOL_INLINE
> -D_PYMOL_FREETYPE -D_PYMOL_LIBPNG -D_PYMOL_OPENGL_SHADERS
> -D_PYMOL_VMD_PLUGINS -D_PYMOL_CGO_DRAWARRAYS -D_PYMOL_CGO_DRAWBUFFERS
> -D_CGO_DRAWARRAYS -D_PYMOL_GL_CALLLISTS -DOPENGL_ES_2 -Iov/src -Ilayer0
> -Ilayer1 -Ilayer2 -Ilayer3 -Ilayer4 -Ilayer5 -I/usr/include/freetype2
> -Icontrib/uiuc/plugins/include -Icontrib/uiuc/plugins/molfile_plugin/src
> -Imodules/cealign/src -Imodules/cealign/src/tnt -Igenerated/include
> -Igenerated/src -I/usr/include/python2.7 -c
> contrib/uiuc/plugins/molfile_plugin/src/basissetplugin.c -o
>
> build-2.7/temp.linux-x86_64-2.7/contrib/uiuc/plugins/molfile_plugin/src/basissetplugin.o
> contrib/uiuc/plugins/molfile_plugin/src/basissetplugin.c: In function
> ‘read_basis_metadata’:
> contrib/uiuc/plugins/molfile_plugin/src/basissetplugin.c:208:11: error:
> ‘molfile_qm_metadata_t’ has no member named ‘have_esp’
> contrib/uiuc/plugins/molfile_plugin/src/basissetplugin.c:209:11: error:
> ‘molfile_qm_metadata_t’ has no member named ‘have_npa’
> contrib/uiuc/plugins/molfile_plugin/src/basissetplugin.c:211:11: error:
> ‘molfile_qm_metadata_t’ has no member named ‘have_internals’
> error: command 'x86_64-pc-linux-gnu-gcc' failed with exit status 1
>
>
> Thanks,
>
> justin
>
>
>
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Re: [PyMOL] Open Source PyMOL v1.5.0.1

2012-02-15 Thread Jason Vertrees
Hi,

This also sounds like a graphics driver issue or issue with MESA
(http://www.mesa3d.org/). Please ensure both are updated to their
latest versions.

Cheers,

-- Jason

On Wed, Feb 15, 2012 at 5:30 AM, Андрей Гончар  wrote:
> Hi all!
> I've just installed a new version of PyMol, but when I select a
> repersentation different to the default, it displays a blank screen
> and returns
>
> unsupported IR in fragment shader 13
> unsupported IR in fragment shader 13
> unsupported IR in fragment shader 13
> unsupported IR in fragment shader 13
> unsupported IR in fragment shader 13
>
> I run PyMol n Debian Squeeze x64, I have an integrated video
>
>  Detected OpenGL version 2.0 or greater.  Shaders available.
>  Detected GLSL version 1.20.
>  OpenGL graphics engine:
>  GL_VENDOR: Tungsten Graphics, Inc
>  GL_RENDERER: Mesa DRI Intel(R) G41 GEM 20091221 2009Q4
>  GL_VERSION: 2.1 Mesa 7.7.1
>
> --
>
> Andrew Gonchar
>
> --
> Virtualization & Cloud Management Using Capacity Planning
> Cloud computing makes use of virtualization - but cloud computing
> also focuses on allowing computing to be delivered as a service.
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-- 
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PyMOL Product Manager
Schrödinger, LLC

(e) jason.vertr...@schrodinger.com
(o) +1 (603) 374-7120

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Re: [PyMOL] Open Source PyMOL v1.5.0.1

2012-02-15 Thread Troels Emtekær Linnet
Hi.

I can confirm that you can compile pymol 1.5.0.1 on RHEL 6, with python
2.6.6 from the RHEL repositories.
http://www.pymolwiki.org/index.php/Linux_Install#Red_Hat_Enterprise_Linux_RHEL_6_compile_and_install_with_MPEG_support_for_x86_64_bit

Still splash screen 1.3.x  ... Funny bug.

Best
Troels
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Re: [PyMOL] Open Source PyMOL v1.5.0.1

2012-02-15 Thread Андрей Гончар
Hi all!
I've just installed a new version of PyMol, but when I select a
repersentation different to the default, it displays a blank screen
and returns

unsupported IR in fragment shader 13
unsupported IR in fragment shader 13
unsupported IR in fragment shader 13
unsupported IR in fragment shader 13
unsupported IR in fragment shader 13

I run PyMol n Debian Squeeze x64, I have an integrated video

 Detected OpenGL version 2.0 or greater.  Shaders available.
 Detected GLSL version 1.20.
 OpenGL graphics engine:
  GL_VENDOR: Tungsten Graphics, Inc
  GL_RENDERER: Mesa DRI Intel(R) G41 GEM 20091221 2009Q4
  GL_VERSION: 2.1 Mesa 7.7.1

-- 

Andrew Gonchar

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Re: [PyMOL] Open Source PyMOL v1.5.0.1

2012-02-14 Thread David Hall
On Mon, Feb 13, 2012 at 2:27 PM, Jason Vertrees
 wrote:
> Greetings,
>
> It is my pleasure to announce the release of open source PyMOL
> v1.5.0.1. The source code has been committed to the open-source
> repository. It is revision 3976. An svn tag and downloadable bz2
> source file were also created. All of this is accessible form the
> PyMOL project page on SourceForge
> (http://sourceforge.net/projects/pymol/).

For those of you on openSUSE, I've updated the pymol packages in the
openSUSE Build Service to this release. You can test this new version
by visiting 
http://software.opensuse.org/download.html?project=devel:languages:python&package=pymol
and choosing the appropriate openSUSE release and architecture.

-David

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Re: [PyMOL] Open Source PyMOL v1.5.0.1

2012-02-14 Thread Tru Huynh
On Mon, Feb 13, 2012 at 02:27:54PM -0500, Jason Vertrees wrote:
> Greetings,
> 
...

I could make it build with python 2.6.6/2.7.2 but not with
the default CentOS-5 python-2.4 version :(

[tru@sillage pymol-1.5.0.1_3978]$ python setup.py install 
--prefix=/tmp/py24-pymol
Traceback (most recent call last):
  File "setup.py", line 141, in ?
import create_shadertext
  File "/home/tru/rpm/BUILD/pymol-1.5.0.1_3978/create_shadertext.py", line 8
with open(os.path.join(shaderdir, inputfile)) as f:
^
SyntaxError: invalid syntax
...
> You should be able to pull and build just like normal. You will need Python 
> 2.7.
argh :(

Tru
-- 
Dr Tru Huynh  | http://www.pasteur.fr/recherche/unites/Binfs/
mailto:t...@pasteur.fr | tel/fax +33 1 45 68 87 37/19
Institut Pasteur, 25-28 rue du Docteur Roux, 75724 Paris CEDEX 15 France  

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Re: [PyMOL] Open Source PyMOL v1.5.0.1

2012-02-14 Thread Justin Lecher
On 14/02/12 10:44, fukami...@chugai-pharm.co.jp wrote:
> set cylinder_shader_ff_workaround

thanks for that trick. It solved the problem.

justin

-- 
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Institute of Complex Systems
ICS-6 Structural Biochemistry
Research Centre Juelich
52425 Juelich, Germany
phone: +49 2461 61 2117




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Re: [PyMOL] Open Source PyMOL v1.5.0.1

2012-02-14 Thread fukamitka
Dear Justin,

It seems the problem I had.
I've asked it to a Schrödinger expert and got an answer below.  Try it.

> You might be encountering a known problem with some Quadro cards.  Can
> you try the following command:
> 
>  set cylinder_shader_ff_workaround
>   
> ... and to see if it fixes this problem?


I'm using an alias below until the bug will be fixed.

alias pymol="pymol -d 'set cylinder_shader_ff_workaround'"


Hope this help.

Takaaki Fukami


-Original Message-
From: Justin Lecher [mailto:j.lec...@fz-juelich.de] 
Sent: Tuesday, February 14, 2012 6:18 PM
To: pymol-users@lists.sourceforge.net
Subject: Re: [PyMOL] Open Source PyMOL v1.5.0.1

On 14/02/12 09:29, Lecher, Justin wrote:
> Hi Jason,
> 
> I found a bug. If you set Display -> Quality -> Maximum Quality turns
> the display around. That means the back is in the front and small, and
> the front, larger parts are in the back.
> 
> 
> justin

To be more precise, it seems that this only occurs with sticks
representation. All others are nice and super fast.

justin

-- 
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Institute of Complex Systems
ICS-6 Structural Biochemistry
Research Centre Juelich
52425 Juelich, Germany
phone: +49 2461 61 2117


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Re: [PyMOL] Open Source PyMOL v1.5.0.1

2012-02-14 Thread Justin Lecher
On 14/02/12 09:29, Lecher, Justin wrote:
> Hi Jason,
> 
> I found a bug. If you set Display -> Quality -> Maximum Quality turns
> the display around. That means the back is in the front and small, and
> the front, larger parts are in the back.
> 
> 
> justin

To be more precise, it seems that this only occurs with sticks
representation. All others are nice and super fast.

justin

-- 
Justin Lecher
Institute of Complex Systems
ICS-6 Structural Biochemistry
Research Centre Juelich
52425 Juelich, Germany
phone: +49 2461 61 2117




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Re: [PyMOL] Open Source PyMOL v1.5.0.1

2012-02-14 Thread Justin Lecher
Hi Jason,

I found a bug. If you set Display -> Quality -> Maximum Quality turns
the display around. That means the back is in the front and small, and
the front, larger parts are in the back.


justin
-- 
Justin Lecher
Institute of Complex Systems
ICS-6 Structural Biochemistry
Research Centre Juelich
52425 Juelich, Germany
phone: +49 2461 61 2117




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Re: [PyMOL] Open Source PyMOL v1.5.0.1

2012-02-13 Thread Troels Emtekær Linnet
Thanks!

It worked. :-)

Troels Emtekær Linnet


2012/2/13 Justin Lecher 

> On 13.02.2012 20:27, Jason Vertrees wrote:
> > Greetings,
> >
> > It is my pleasure to announce the release of open source PyMOL
> > v1.5.0.1. The source code has been committed to the open-source
> > repository. It is revision 3976. An svn tag and downloadable bz2
> > source file were also created. All of this is accessible form the
> > PyMOL project page on SourceForge
> > (http://sourceforge.net/projects/pymol/).
> >
> > Before upgrading PyMOL -- please -- upgrade your video drivers! NVidia
> > and AMD/ATI cards are known to work well. But, Intel Mobile and other
> > low-end cards might have issues with the new rendering. The majority
> > of rendering anomalies are fixed by simply upgrading your video
> > drivers.
> >
> > You should be able to pull and build just like normal. You will need
> Python 2.7.
> >
> > Some simple testing on my Linux machine shows the following
> > improvements in real-time rendering performance for a large protein
> > (58,000 atom Gro-EL, PDB 1AON) with the new open-source PyMOL code:
> >
> > Lines:
> >240% increase (81 FPS to 270 FPS)
> > Spheres:
> >864% increase (28 FPS to 270 FPS)
> > Sticks:
> >2100% increase (8 FPS to 180 FPS)
> > Cartoon:
> >3757% increase (27 to 270 FPS)
> > Surface:
> >2600% increase (10 to 270 FPS)
> > Mesh:
> >33% (180 FPS to 270 FPS)
> >
> > Your numbers will be different. This Linux machine has a powerful card
> > used for development
> > (
> http://www.amd.com/us/products/workstation/graphics/ati-firepro-3d/v8800/Pages/v8800.aspx
> ).
> > It was generously donated by AMD. If you use an AMD/ATI card and PyMOL
> > works for you it's because AMD/ATI helped out. You may want to thank
> > them. What I've seen is that the more powerful your card the greater
> > the _difference_ in speed. That is, low-end cards should see
> > improvements in the range of tens to hundreds of percent while more
> > powerful cards should register improvements like mine, in the
> > thousands of percent for some representations.
> >
> > To quickly test performance of the new code on your machine just load
> > a large structure (eg. 1AON; 3R8O and 3R8T) and quickly
> > rotate/translate it. To see the refresh rate, type "set
> > show_frame_rate". The refresh rate shows up in the lower right hand
> > corner. Compare the frame rate, smoothness, and rendering quality when
> > the setting "use_shaders" is turned off and when it's turned on.
> > Compare different representations, each time turning on and off the
> > "use_shaders" setting.
> >
> > You can quickly update old PyMOL session files to the new rendering by
> > clicking, Settings > Rendering > Modernize after loading the old
> > session file. PyMOL will flip all the right settings to update
> > rendering. If the new code doesn't render properly, you can revert to
> > the old style rendering by typing:
> >
> >  set use_shaders, 0
> >
> >  set sphere_mode, 0
> >
> >
> > Please let us know how it goes.
> >
> > Cheers,
> >
> > -- Jason, Blaine & the PyMOL Team
> >
>
>
> Hi Jason,
>
> thanks for the work.
>
> I cannot compile the molfile support:
>
> x86_64-pc-linux-gnu-gcc -pthread -Ofast -pipe -ftracer -march=corei7-avx
> -mtune=corei7-avx -mcx16 -msahf -mno-movbe -maes -mpclmul -mpopcnt
> -mno-abm -mno-lwp -mno-fma -mno-fma4 -mno-xop -mno-bmi -mno-tbm -mavx
> -msse4.2 -msse4.1 --param l1-cache-size=32 --param l1-cache-line-size=64
> --param l2-cache-size=8192 -frecord-gcc-switches -g -funroll-loops
> -Wimplicit-function-declaration -fPIC -D_PYMOL_MODULE -D_PYMOL_INLINE
> -D_PYMOL_FREETYPE -D_PYMOL_LIBPNG -D_PYMOL_OPENGL_SHADERS
> -D_PYMOL_VMD_PLUGINS -D_PYMOL_CGO_DRAWARRAYS -D_PYMOL_CGO_DRAWBUFFERS
> -D_CGO_DRAWARRAYS -D_PYMOL_GL_CALLLISTS -DOPENGL_ES_2 -Iov/src -Ilayer0
> -Ilayer1 -Ilayer2 -Ilayer3 -Ilayer4 -Ilayer5 -I/usr/include/freetype2
> -Icontrib/uiuc/plugins/include -Icontrib/uiuc/plugins/molfile_plugin/src
> -Imodules/cealign/src -Imodules/cealign/src/tnt -Igenerated/include
> -Igenerated/src -I/usr/include/python2.7 -c
> contrib/uiuc/plugins/molfile_plugin/src/basissetplugin.c -o
>
> build-2.7/temp.linux-x86_64-2.7/contrib/uiuc/plugins/molfile_plugin/src/basissetplugin.o
> contrib/uiuc/plugins/molfile_plugin/src/basissetplugin.c: In function
> ‘read_basis_metadata’:
> contrib/uiuc/plugins/molfile_plugin/src/basissetplugin.c:208:11: error:
> ‘molfile_qm_metadata_t’ has no member named ‘have_esp’
> contrib/uiuc/plugins/molfile_plugin/src/basissetplugin.c:209:11: error:
> ‘molfile_qm_metadata_t’ has no member named ‘have_npa’
> contrib/uiuc/plugins/molfile_plugin/src/basissetplugin.c:211:11: error:
> ‘molfile_qm_metadata_t’ has no member named ‘have_internals’
> error: command 'x86_64-pc-linux-gnu-gcc' failed with exit status 1
>
>
> Thanks,
>
> justin
>
>
>
> --
> Try before you buy = See our experts in action!
> The most comprehensive online 

Re: [PyMOL] Open Source PyMOL v1.5.0.1

2012-02-13 Thread Justin Lecher
On 13.02.2012 20:27, Jason Vertrees wrote:
> Greetings,
> 
> It is my pleasure to announce the release of open source PyMOL
> v1.5.0.1. The source code has been committed to the open-source
> repository. It is revision 3976. An svn tag and downloadable bz2
> source file were also created. All of this is accessible form the
> PyMOL project page on SourceForge
> (http://sourceforge.net/projects/pymol/).
> 
> Before upgrading PyMOL -- please -- upgrade your video drivers! NVidia
> and AMD/ATI cards are known to work well. But, Intel Mobile and other
> low-end cards might have issues with the new rendering. The majority
> of rendering anomalies are fixed by simply upgrading your video
> drivers.
> 
> You should be able to pull and build just like normal. You will need Python 
> 2.7.
> 
> Some simple testing on my Linux machine shows the following
> improvements in real-time rendering performance for a large protein
> (58,000 atom Gro-EL, PDB 1AON) with the new open-source PyMOL code:
> 
> Lines:
>240% increase (81 FPS to 270 FPS)
> Spheres:
>864% increase (28 FPS to 270 FPS)
> Sticks:
>2100% increase (8 FPS to 180 FPS)
> Cartoon:
>3757% increase (27 to 270 FPS)
> Surface:
>2600% increase (10 to 270 FPS)
> Mesh:
>33% (180 FPS to 270 FPS)
> 
> Your numbers will be different. This Linux machine has a powerful card
> used for development
> (http://www.amd.com/us/products/workstation/graphics/ati-firepro-3d/v8800/Pages/v8800.aspx).
> It was generously donated by AMD. If you use an AMD/ATI card and PyMOL
> works for you it's because AMD/ATI helped out. You may want to thank
> them. What I've seen is that the more powerful your card the greater
> the _difference_ in speed. That is, low-end cards should see
> improvements in the range of tens to hundreds of percent while more
> powerful cards should register improvements like mine, in the
> thousands of percent for some representations.
> 
> To quickly test performance of the new code on your machine just load
> a large structure (eg. 1AON; 3R8O and 3R8T) and quickly
> rotate/translate it. To see the refresh rate, type "set
> show_frame_rate". The refresh rate shows up in the lower right hand
> corner. Compare the frame rate, smoothness, and rendering quality when
> the setting "use_shaders" is turned off and when it's turned on.
> Compare different representations, each time turning on and off the
> "use_shaders" setting.
> 
> You can quickly update old PyMOL session files to the new rendering by
> clicking, Settings > Rendering > Modernize after loading the old
> session file. PyMOL will flip all the right settings to update
> rendering. If the new code doesn't render properly, you can revert to
> the old style rendering by typing:
> 
>  set use_shaders, 0
> 
>  set sphere_mode, 0
> 
> 
> Please let us know how it goes.
> 
> Cheers,
> 
> -- Jason, Blaine & the PyMOL Team
> 


Hi Jason,

thanks for the work.

I cannot compile the molfile support:

x86_64-pc-linux-gnu-gcc -pthread -Ofast -pipe -ftracer -march=corei7-avx
-mtune=corei7-avx -mcx16 -msahf -mno-movbe -maes -mpclmul -mpopcnt
-mno-abm -mno-lwp -mno-fma -mno-fma4 -mno-xop -mno-bmi -mno-tbm -mavx
-msse4.2 -msse4.1 --param l1-cache-size=32 --param l1-cache-line-size=64
--param l2-cache-size=8192 -frecord-gcc-switches -g -funroll-loops
-Wimplicit-function-declaration -fPIC -D_PYMOL_MODULE -D_PYMOL_INLINE
-D_PYMOL_FREETYPE -D_PYMOL_LIBPNG -D_PYMOL_OPENGL_SHADERS
-D_PYMOL_VMD_PLUGINS -D_PYMOL_CGO_DRAWARRAYS -D_PYMOL_CGO_DRAWBUFFERS
-D_CGO_DRAWARRAYS -D_PYMOL_GL_CALLLISTS -DOPENGL_ES_2 -Iov/src -Ilayer0
-Ilayer1 -Ilayer2 -Ilayer3 -Ilayer4 -Ilayer5 -I/usr/include/freetype2
-Icontrib/uiuc/plugins/include -Icontrib/uiuc/plugins/molfile_plugin/src
-Imodules/cealign/src -Imodules/cealign/src/tnt -Igenerated/include
-Igenerated/src -I/usr/include/python2.7 -c
contrib/uiuc/plugins/molfile_plugin/src/basissetplugin.c -o
build-2.7/temp.linux-x86_64-2.7/contrib/uiuc/plugins/molfile_plugin/src/basissetplugin.o
contrib/uiuc/plugins/molfile_plugin/src/basissetplugin.c: In function
‘read_basis_metadata’:
contrib/uiuc/plugins/molfile_plugin/src/basissetplugin.c:208:11: error:
‘molfile_qm_metadata_t’ has no member named ‘have_esp’
contrib/uiuc/plugins/molfile_plugin/src/basissetplugin.c:209:11: error:
‘molfile_qm_metadata_t’ has no member named ‘have_npa’
contrib/uiuc/plugins/molfile_plugin/src/basissetplugin.c:211:11: error:
‘molfile_qm_metadata_t’ has no member named ‘have_internals’
error: command 'x86_64-pc-linux-gnu-gcc' failed with exit status 1


Thanks,

justin



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Re: [PyMOL] Open Source PyMOL v1.5.0.1

2012-02-13 Thread Christoph Gohlke
Hi Jason,

Thank you. Works well now. The speed improvements are very significant 
(Win64, GeForce GTX 560).

Btw, the splash screens are still at version 1.3.x.

Christoph


On 2/13/2012 12:50 PM, Jason Vertrees wrote:
> Hi Christoph,
>
> I just noticed that myself. I'll add the requisite files now.
>
> Cheers,
>
> -- Jason
>
> On Mon, Feb 13, 2012 at 3:47 PM, Christoph Gohlke  wrote:
>>
>>
>> On 2/13/2012 11:27 AM, Jason Vertrees wrote:
>>> Greetings,
>>>
>>> It is my pleasure to announce the release of open source PyMOL
>>> v1.5.0.1. The source code has been committed to the open-source
>>> repository. It is revision 3976. An svn tag and downloadable bz2
>>> source file were also created. All of this is accessible form the
>>> PyMOL project page on SourceForge
>>> (http://sourceforge.net/projects/pymol/).
>>>
>>> Before upgrading PyMOL -- please -- upgrade your video drivers! NVidia
>>> and AMD/ATI cards are known to work well. But, Intel Mobile and other
>>> low-end cards might have issues with the new rendering. The majority
>>> of rendering anomalies are fixed by simply upgrading your video
>>> drivers.
>>>
>>> You should be able to pull and build just like normal. You will need Python 
>>> 2.7.
>>>
>>> Some simple testing on my Linux machine shows the following
>>> improvements in real-time rendering performance for a large protein
>>> (58,000 atom Gro-EL, PDB 1AON) with the new open-source PyMOL code:
>>>
>>> Lines:
>>>  240% increase (81 FPS to 270 FPS)
>>> Spheres:
>>>  864% increase (28 FPS to 270 FPS)
>>> Sticks:
>>>  2100% increase (8 FPS to 180 FPS)
>>> Cartoon:
>>>  3757% increase (27 to 270 FPS)
>>> Surface:
>>>  2600% increase (10 to 270 FPS)
>>> Mesh:
>>>  33% (180 FPS to 270 FPS)
>>>
>>> Your numbers will be different. This Linux machine has a powerful card
>>> used for development
>>> (http://www.amd.com/us/products/workstation/graphics/ati-firepro-3d/v8800/Pages/v8800.aspx).
>>> It was generously donated by AMD. If you use an AMD/ATI card and PyMOL
>>> works for you it's because AMD/ATI helped out. You may want to thank
>>> them. What I've seen is that the more powerful your card the greater
>>> the _difference_ in speed. That is, low-end cards should see
>>> improvements in the range of tens to hundreds of percent while more
>>> powerful cards should register improvements like mine, in the
>>> thousands of percent for some representations.
>>>
>>> To quickly test performance of the new code on your machine just load
>>> a large structure (eg. 1AON; 3R8O and 3R8T) and quickly
>>> rotate/translate it. To see the refresh rate, type "set
>>> show_frame_rate". The refresh rate shows up in the lower right hand
>>> corner. Compare the frame rate, smoothness, and rendering quality when
>>> the setting "use_shaders" is turned off and when it's turned on.
>>> Compare different representations, each time turning on and off the
>>> "use_shaders" setting.
>>>
>>> You can quickly update old PyMOL session files to the new rendering by
>>> clicking, Settings>Rendering>Modernize after loading the old
>>> session file. PyMOL will flip all the right settings to update
>>> rendering. If the new code doesn't render properly, you can revert to
>>> the old style rendering by typing:
>>>
>>>set use_shaders, 0
>>>
>>>set sphere_mode, 0
>>>
>>>
>>> Please let us know how it goes.
>>>
>>> Cheers,
>>>
>>> -- Jason, Blaine&the PyMOL Team
>>>
>>
>> That's good news! Thank you!
>>
>> It seems that several new files, which are included in the bz2
>> distribution, are missing in svn trunk. For example
>> create_shadertext.py, modules\pymol\constants_palette.py and some files
>> in data\shaders.
>>
>> http://pymol.svn.sourceforge.net/viewvc/pymol/trunk/pymol/
>>
>> Christoph
>>
>> --
>> Try before you buy = See our experts in action!
>> The most comprehensive online learning library for Microsoft developers
>> is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
>> Metro Style Apps, more. Free future releases when you subscribe now!
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>> ___
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>> Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users
>> Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net
>
>
>

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A

Re: [PyMOL] Open Source PyMOL v1.5.0.1

2012-02-13 Thread Jason Vertrees
Christoph et. al,

The changes have been pushed. Please let me know if you run into any
other problems.

Cheers,

-- Jason

On Mon, Feb 13, 2012 at 3:50 PM, Jason Vertrees
 wrote:
> Hi Christoph,
>
> I just noticed that myself. I'll add the requisite files now.
>
> Cheers,
>
> -- Jason
>
> On Mon, Feb 13, 2012 at 3:47 PM, Christoph Gohlke  wrote:
>>
>>
>> On 2/13/2012 11:27 AM, Jason Vertrees wrote:
>>> Greetings,
>>>
>>> It is my pleasure to announce the release of open source PyMOL
>>> v1.5.0.1. The source code has been committed to the open-source
>>> repository. It is revision 3976. An svn tag and downloadable bz2
>>> source file were also created. All of this is accessible form the
>>> PyMOL project page on SourceForge
>>> (http://sourceforge.net/projects/pymol/).
>>>
>>> Before upgrading PyMOL -- please -- upgrade your video drivers! NVidia
>>> and AMD/ATI cards are known to work well. But, Intel Mobile and other
>>> low-end cards might have issues with the new rendering. The majority
>>> of rendering anomalies are fixed by simply upgrading your video
>>> drivers.
>>>
>>> You should be able to pull and build just like normal. You will need Python 
>>> 2.7.
>>>
>>> Some simple testing on my Linux machine shows the following
>>> improvements in real-time rendering performance for a large protein
>>> (58,000 atom Gro-EL, PDB 1AON) with the new open-source PyMOL code:
>>>
>>> Lines:
>>>     240% increase (81 FPS to 270 FPS)
>>> Spheres:
>>>     864% increase (28 FPS to 270 FPS)
>>> Sticks:
>>>     2100% increase (8 FPS to 180 FPS)
>>> Cartoon:
>>>     3757% increase (27 to 270 FPS)
>>> Surface:
>>>     2600% increase (10 to 270 FPS)
>>> Mesh:
>>>     33% (180 FPS to 270 FPS)
>>>
>>> Your numbers will be different. This Linux machine has a powerful card
>>> used for development
>>> (http://www.amd.com/us/products/workstation/graphics/ati-firepro-3d/v8800/Pages/v8800.aspx).
>>> It was generously donated by AMD. If you use an AMD/ATI card and PyMOL
>>> works for you it's because AMD/ATI helped out. You may want to thank
>>> them. What I've seen is that the more powerful your card the greater
>>> the _difference_ in speed. That is, low-end cards should see
>>> improvements in the range of tens to hundreds of percent while more
>>> powerful cards should register improvements like mine, in the
>>> thousands of percent for some representations.
>>>
>>> To quickly test performance of the new code on your machine just load
>>> a large structure (eg. 1AON; 3R8O and 3R8T) and quickly
>>> rotate/translate it. To see the refresh rate, type "set
>>> show_frame_rate". The refresh rate shows up in the lower right hand
>>> corner. Compare the frame rate, smoothness, and rendering quality when
>>> the setting "use_shaders" is turned off and when it's turned on.
>>> Compare different representations, each time turning on and off the
>>> "use_shaders" setting.
>>>
>>> You can quickly update old PyMOL session files to the new rendering by
>>> clicking, Settings>  Rendering>  Modernize after loading the old
>>> session file. PyMOL will flip all the right settings to update
>>> rendering. If the new code doesn't render properly, you can revert to
>>> the old style rendering by typing:
>>>
>>>   set use_shaders, 0
>>>
>>>   set sphere_mode, 0
>>>
>>>
>>> Please let us know how it goes.
>>>
>>> Cheers,
>>>
>>> -- Jason, Blaine&  the PyMOL Team
>>>
>>
>> That's good news! Thank you!
>>
>> It seems that several new files, which are included in the bz2
>> distribution, are missing in svn trunk. For example
>> create_shadertext.py, modules\pymol\constants_palette.py and some files
>> in data\shaders.
>>
>> http://pymol.svn.sourceforge.net/viewvc/pymol/trunk/pymol/
>>
>> Christoph
>>
>> --
>> Try before you buy = See our experts in action!
>> The most comprehensive online learning library for Microsoft developers
>> is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
>> Metro Style Apps, more. Free future releases when you subscribe now!
>> http://p.sf.net/sfu/learndevnow-dev2
>> ___
>> PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net)
>> Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users
>> Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net
>
>
>
> --
> Jason Vertrees, PhD
> PyMOL Product Manager
> Schrödinger, LLC
>
> (e) jason.vertr...@schrodinger.com
> (o) +1 (603) 374-7120



-- 
Jason Vertrees, PhD
PyMOL Product Manager
Schrödinger, LLC

(e) jason.vertr...@schrodinger.com
(o) +1 (603) 374-7120

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Re: [PyMOL] Open Source PyMOL v1.5.0.1

2012-02-13 Thread Jason Vertrees
Hi Christoph,

I just noticed that myself. I'll add the requisite files now.

Cheers,

-- Jason

On Mon, Feb 13, 2012 at 3:47 PM, Christoph Gohlke  wrote:
>
>
> On 2/13/2012 11:27 AM, Jason Vertrees wrote:
>> Greetings,
>>
>> It is my pleasure to announce the release of open source PyMOL
>> v1.5.0.1. The source code has been committed to the open-source
>> repository. It is revision 3976. An svn tag and downloadable bz2
>> source file were also created. All of this is accessible form the
>> PyMOL project page on SourceForge
>> (http://sourceforge.net/projects/pymol/).
>>
>> Before upgrading PyMOL -- please -- upgrade your video drivers! NVidia
>> and AMD/ATI cards are known to work well. But, Intel Mobile and other
>> low-end cards might have issues with the new rendering. The majority
>> of rendering anomalies are fixed by simply upgrading your video
>> drivers.
>>
>> You should be able to pull and build just like normal. You will need Python 
>> 2.7.
>>
>> Some simple testing on my Linux machine shows the following
>> improvements in real-time rendering performance for a large protein
>> (58,000 atom Gro-EL, PDB 1AON) with the new open-source PyMOL code:
>>
>> Lines:
>>     240% increase (81 FPS to 270 FPS)
>> Spheres:
>>     864% increase (28 FPS to 270 FPS)
>> Sticks:
>>     2100% increase (8 FPS to 180 FPS)
>> Cartoon:
>>     3757% increase (27 to 270 FPS)
>> Surface:
>>     2600% increase (10 to 270 FPS)
>> Mesh:
>>     33% (180 FPS to 270 FPS)
>>
>> Your numbers will be different. This Linux machine has a powerful card
>> used for development
>> (http://www.amd.com/us/products/workstation/graphics/ati-firepro-3d/v8800/Pages/v8800.aspx).
>> It was generously donated by AMD. If you use an AMD/ATI card and PyMOL
>> works for you it's because AMD/ATI helped out. You may want to thank
>> them. What I've seen is that the more powerful your card the greater
>> the _difference_ in speed. That is, low-end cards should see
>> improvements in the range of tens to hundreds of percent while more
>> powerful cards should register improvements like mine, in the
>> thousands of percent for some representations.
>>
>> To quickly test performance of the new code on your machine just load
>> a large structure (eg. 1AON; 3R8O and 3R8T) and quickly
>> rotate/translate it. To see the refresh rate, type "set
>> show_frame_rate". The refresh rate shows up in the lower right hand
>> corner. Compare the frame rate, smoothness, and rendering quality when
>> the setting "use_shaders" is turned off and when it's turned on.
>> Compare different representations, each time turning on and off the
>> "use_shaders" setting.
>>
>> You can quickly update old PyMOL session files to the new rendering by
>> clicking, Settings>  Rendering>  Modernize after loading the old
>> session file. PyMOL will flip all the right settings to update
>> rendering. If the new code doesn't render properly, you can revert to
>> the old style rendering by typing:
>>
>>   set use_shaders, 0
>>
>>   set sphere_mode, 0
>>
>>
>> Please let us know how it goes.
>>
>> Cheers,
>>
>> -- Jason, Blaine&  the PyMOL Team
>>
>
> That's good news! Thank you!
>
> It seems that several new files, which are included in the bz2
> distribution, are missing in svn trunk. For example
> create_shadertext.py, modules\pymol\constants_palette.py and some files
> in data\shaders.
>
> http://pymol.svn.sourceforge.net/viewvc/pymol/trunk/pymol/
>
> Christoph
>
> --
> Try before you buy = See our experts in action!
> The most comprehensive online learning library for Microsoft developers
> is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
> Metro Style Apps, more. Free future releases when you subscribe now!
> http://p.sf.net/sfu/learndevnow-dev2
> ___
> PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net)
> Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users
> Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net



-- 
Jason Vertrees, PhD
PyMOL Product Manager
Schrödinger, LLC

(e) jason.vertr...@schrodinger.com
(o) +1 (603) 374-7120

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Re: [PyMOL] Open Source PyMOL v1.5.0.1

2012-02-13 Thread Christoph Gohlke


On 2/13/2012 11:27 AM, Jason Vertrees wrote:
> Greetings,
>
> It is my pleasure to announce the release of open source PyMOL
> v1.5.0.1. The source code has been committed to the open-source
> repository. It is revision 3976. An svn tag and downloadable bz2
> source file were also created. All of this is accessible form the
> PyMOL project page on SourceForge
> (http://sourceforge.net/projects/pymol/).
>
> Before upgrading PyMOL -- please -- upgrade your video drivers! NVidia
> and AMD/ATI cards are known to work well. But, Intel Mobile and other
> low-end cards might have issues with the new rendering. The majority
> of rendering anomalies are fixed by simply upgrading your video
> drivers.
>
> You should be able to pull and build just like normal. You will need Python 
> 2.7.
>
> Some simple testing on my Linux machine shows the following
> improvements in real-time rendering performance for a large protein
> (58,000 atom Gro-EL, PDB 1AON) with the new open-source PyMOL code:
>
> Lines:
> 240% increase (81 FPS to 270 FPS)
> Spheres:
> 864% increase (28 FPS to 270 FPS)
> Sticks:
> 2100% increase (8 FPS to 180 FPS)
> Cartoon:
> 3757% increase (27 to 270 FPS)
> Surface:
> 2600% increase (10 to 270 FPS)
> Mesh:
> 33% (180 FPS to 270 FPS)
>
> Your numbers will be different. This Linux machine has a powerful card
> used for development
> (http://www.amd.com/us/products/workstation/graphics/ati-firepro-3d/v8800/Pages/v8800.aspx).
> It was generously donated by AMD. If you use an AMD/ATI card and PyMOL
> works for you it's because AMD/ATI helped out. You may want to thank
> them. What I've seen is that the more powerful your card the greater
> the _difference_ in speed. That is, low-end cards should see
> improvements in the range of tens to hundreds of percent while more
> powerful cards should register improvements like mine, in the
> thousands of percent for some representations.
>
> To quickly test performance of the new code on your machine just load
> a large structure (eg. 1AON; 3R8O and 3R8T) and quickly
> rotate/translate it. To see the refresh rate, type "set
> show_frame_rate". The refresh rate shows up in the lower right hand
> corner. Compare the frame rate, smoothness, and rendering quality when
> the setting "use_shaders" is turned off and when it's turned on.
> Compare different representations, each time turning on and off the
> "use_shaders" setting.
>
> You can quickly update old PyMOL session files to the new rendering by
> clicking, Settings>  Rendering>  Modernize after loading the old
> session file. PyMOL will flip all the right settings to update
> rendering. If the new code doesn't render properly, you can revert to
> the old style rendering by typing:
>
>   set use_shaders, 0
>
>   set sphere_mode, 0
>
>
> Please let us know how it goes.
>
> Cheers,
>
> -- Jason, Blaine&  the PyMOL Team
>

That's good news! Thank you!

It seems that several new files, which are included in the bz2 
distribution, are missing in svn trunk. For example 
create_shadertext.py, modules\pymol\constants_palette.py and some files 
in data\shaders.

http://pymol.svn.sourceforge.net/viewvc/pymol/trunk/pymol/

Christoph

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[PyMOL] Open Source PyMOL v1.5.0.1

2012-02-13 Thread Jason Vertrees
Greetings,

It is my pleasure to announce the release of open source PyMOL
v1.5.0.1. The source code has been committed to the open-source
repository. It is revision 3976. An svn tag and downloadable bz2
source file were also created. All of this is accessible form the
PyMOL project page on SourceForge
(http://sourceforge.net/projects/pymol/).

Before upgrading PyMOL -- please -- upgrade your video drivers! NVidia
and AMD/ATI cards are known to work well. But, Intel Mobile and other
low-end cards might have issues with the new rendering. The majority
of rendering anomalies are fixed by simply upgrading your video
drivers.

You should be able to pull and build just like normal. You will need Python 2.7.

Some simple testing on my Linux machine shows the following
improvements in real-time rendering performance for a large protein
(58,000 atom Gro-EL, PDB 1AON) with the new open-source PyMOL code:

Lines:
   240% increase (81 FPS to 270 FPS)
Spheres:
   864% increase (28 FPS to 270 FPS)
Sticks:
   2100% increase (8 FPS to 180 FPS)
Cartoon:
   3757% increase (27 to 270 FPS)
Surface:
   2600% increase (10 to 270 FPS)
Mesh:
   33% (180 FPS to 270 FPS)

Your numbers will be different. This Linux machine has a powerful card
used for development
(http://www.amd.com/us/products/workstation/graphics/ati-firepro-3d/v8800/Pages/v8800.aspx).
It was generously donated by AMD. If you use an AMD/ATI card and PyMOL
works for you it's because AMD/ATI helped out. You may want to thank
them. What I've seen is that the more powerful your card the greater
the _difference_ in speed. That is, low-end cards should see
improvements in the range of tens to hundreds of percent while more
powerful cards should register improvements like mine, in the
thousands of percent for some representations.

To quickly test performance of the new code on your machine just load
a large structure (eg. 1AON; 3R8O and 3R8T) and quickly
rotate/translate it. To see the refresh rate, type "set
show_frame_rate". The refresh rate shows up in the lower right hand
corner. Compare the frame rate, smoothness, and rendering quality when
the setting "use_shaders" is turned off and when it's turned on.
Compare different representations, each time turning on and off the
"use_shaders" setting.

You can quickly update old PyMOL session files to the new rendering by
clicking, Settings > Rendering > Modernize after loading the old
session file. PyMOL will flip all the right settings to update
rendering. If the new code doesn't render properly, you can revert to
the old style rendering by typing:

 set use_shaders, 0

 set sphere_mode, 0


Please let us know how it goes.

Cheers,

-- Jason, Blaine & the PyMOL Team

-- 
Jason Vertrees, PhD
PyMOL Product Manager
Schrödinger, LLC

(e) jason.vertr...@schrodinger.com
(o) +1 (603) 374-7120

--
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