**PROBLEM FIXED**
I found yesterday a way to avoid the problem.
First I launch PyMol, then I change the viewport to the one I have in my
script; and finally I run the pml script. This gives full, uncutted png
images.
Btw, does anybody know if there is a python command to wait until a
...@lists.sourceforge.net
[mailto:pymol-users-ad...@lists.sourceforge.net] On Behalf Of
Grégori Gerebtzoff
Sent: Thursday, March 31, 2005 12:01 AM
To: pymol-users@lists.sourceforge.net
Subject: RE: [PyMOL] Problem with pml script and png command
**PROBLEM FIXED**
I found yesterday
Hi Jacob,
Many thanks for your answer. Here is the follow-up:
I tried to exclude the load commands from my script, to pre-load the
structures, display them, be sure that no other windows were overlapping the
PyMol display window (I even placed the PyMol window on another location on
my screen!),
Hi Grégori
I tried to exclude the load commands from my script, to pre-load the
structures, display them, be sure that no other windows were
overlapping the PyMol display window (I even placed the PyMol window
on another location on my screen!), and it didn't change anything. I
also tried
Hi Kristoffer,
Your suggestion is interesting, but is not in accordance with the various
size of the black part that I get when changing the resolution (viewport),
as the progress bar of PyMol has always the same size, regardless of the
resolution (i.e. 240x60 pixels).
Hi Gregori,
If you are just saving an image without rendering it (eg - png without
ray) then the raw OpenGL output is sent to the file. Meaning, if you
have the command line/menu window open in front of the graphics window,
your images will be cut off where they overlap. This might or might