Hi Pawel,
you should read
PyMOL help(cmd.rotate)
This would tell you that the rotate function has a origin argument.
Hope that helps.
Cheers,
Thomas
On 17 Feb 2014, at 14:40, Paweł Tomaszewski croov...@gmail.com wrote:
Thank you Thomas
Using camera=0 caused my cone not to do rotations
Hi Pawel -
If you can determine the primary axis of the cone from the tip and the center
of the circle at the base, you can give `rotate` an arbitrary [x,y,z] float
vector as its first argument instead of x, y or z. For example, if you
generate your cone using something like the following
Jared, Thomas thank you guys!
Now everything works great :)
The solution was pretty simple and I don't know why it took me so long...
I have a X,Y and Z coordinates from my SensAble Pantom haptic device and
quaternions to do rotations of cone.
The problem was, that in 'translate' function I
Hi Pawel -
Glad you were able to make it work. Also, that haptic device (I guess the new
version is the Geomagic Touch?) looks pretty neat.
I'm now realizing that when you asked how to make a rotation of the CGO about
axis that is NOT of the global pymol coordinate system but goes through the
Jared, my haptic device is SensAble Phantom Omni and now it is called
Geomagic Touch. I work on integration it with PyMOL and VRPN.
So far so good, but now I have a little more complicated problem with
rotate and translate functions.
When I set camera=0 in both of them, it doesn't matter if I
Thank you Thomas
Using camera=0 caused my cone not to do rotations related to the camera
position.
Cone still rotates not about itself, but about axis of global coordinate
system.
Do you have any other ideas?
Cheers,
Paweł
2014-02-06 17:00 GMT+01:00 Thomas Holder
Hi Pawel,
have you tried using the camera=0 argument?
cmd.rotate(axis, angle, object='yourcone', camera=0)
Cheers,
Thomas
On 05 Feb 2014, at 15:46, Павел Томашевский croov...@gmail.com wrote:
Hello
I've made a cone CGO (something like a pointer) and now I need to make a
rotation of the
Hello
I've made a cone CGO (something like a pointer) and now I need to make a
rotation of the cone. I have got yaw, pitch and roll angle values, but when
I do 'rotate' command it rotates about axis of the global coordinate system.
My question is, how to make a rotation of the CGO about axis that