Re: [PyMOL] custom textures

2011-08-31 Thread Shivender Shandilya
Hi Arne, If you are familiar with Blender, you could setup a bump-map or other texture(s) and apply it to any/all atoms. Here's how you can get your structure into Blender: http://pymolwiki.org/index.php/Blender Good luck! Best, Shiven On Aug 30, 2011, at 5:37 PM, Arne Dieckmann wrote: Hi

Re: [PyMOL] custom textures

2011-08-31 Thread Ricardo O. S. Soares
Shandilya shiven.shandi...@gmail.com Para: Arne Dieckmann adiec...@googlemail.com Cc: pymol-users@lists.sourceforge.net Enviadas: Quarta-feira, 31 de Agosto de 2011 11:01 Assunto: Re: [PyMOL] custom textures Hi Arne, If you are familiar with Blender, you could setup a bump-map or other texture(s

Re: [PyMOL] custom textures

2011-08-31 Thread Jason Vertrees
Hi all, This is neat enough that I bet it gets implemented (relatively) soon. If someone would like to, please file this on the open-source tracker. I'll update the case when it's done. Cheers, -- Jason On Wed, Aug 31, 2011 at 11:11 AM, Arne Dieckmann adiec...@googlemail.com wrote: Hi Shiven,

[PyMOL] custom textures

2011-08-30 Thread Arne Dieckmann
Hi all, I would be interested in creating custom textures for spheres in pymol. More explicitely, I would like to draw two curved lines onto every sphere. Is there any way I can that except placing CGO-objects on every atom? Thanks a lot, Arne

Re: [PyMOL] custom textures

2011-08-30 Thread Tsjerk Wassenaar
Hi Arne, Unfortunately that is not possible. You could export the scene to POV-Ray format and make the modifications there. Cheers, Tsjerk On Tue, Aug 30, 2011 at 11:37 PM, Arne Dieckmann adiec...@googlemail.com wrote: Hi all, I would be interested in creating custom textures for spheres in