Hi Arne,
If you are familiar with Blender, you could setup a bump-map or other
texture(s) and apply it to any/all atoms.
Here's how you can get your structure into Blender:
http://pymolwiki.org/index.php/Blender
Good luck!
Best,
Shiven
On Aug 30, 2011, at 5:37 PM, Arne Dieckmann wrote:
Hi
Shandilya shiven.shandi...@gmail.com
Para: Arne Dieckmann adiec...@googlemail.com
Cc: pymol-users@lists.sourceforge.net
Enviadas: Quarta-feira, 31 de Agosto de 2011 11:01
Assunto: Re: [PyMOL] custom textures
Hi Arne,
If you are familiar with Blender, you could setup a bump-map or other
texture(s
Hi all,
This is neat enough that I bet it gets implemented (relatively) soon.
If someone would like to, please file this on the open-source tracker.
I'll update the case when it's done.
Cheers,
-- Jason
On Wed, Aug 31, 2011 at 11:11 AM, Arne Dieckmann
adiec...@googlemail.com wrote:
Hi Shiven,
Hi all,
I would be interested in creating custom textures for spheres in pymol. More
explicitely, I would like to draw two curved lines onto every sphere. Is there
any way I can that except placing CGO-objects on every atom?
Thanks a lot,
Arne
Hi Arne,
Unfortunately that is not possible. You could export the scene to
POV-Ray format and make the modifications there.
Cheers,
Tsjerk
On Tue, Aug 30, 2011 at 11:37 PM, Arne Dieckmann
adiec...@googlemail.com wrote:
Hi all,
I would be interested in creating custom textures for spheres in