[PyMOL] Question about ray tracing, set_view, surface smoothness

2012-02-27 Thread Gudrun Lotze
Dear all, I wish to ray trace my object so it looks nice. I have chosen a mesh as surface representation. I did viewport 1024, 768 ray 1024, 768 But the mesh is black afterwards and not anymore blue. Is there a chance to keep the color and have less dominant lines for the mesh? Is there a

Re: [PyMOL] Question about ray tracing, set_view, surface smoothness

2012-02-27 Thread Pete Meyer
Hi Gudrun, But the mesh is black afterwards and not anymore blue. You may want to check your light position, or try a slighter blue. Is there a chance to keep the color and have less dominant lines for the mesh? I'm not artistically skilled enough to know about less dominant lines, but the