Giovanni Bajo schrieb:
On 12/08/2007 16.20, Diez B. Roggisch wrote:
Any suggestions? Am I doing something fundamentally wrong wrt
implementation of C++-interfaces?
Please post a minimal, complete example that reproduces your problem.
Otherwise, it's a little hard to help you...
I know...
On Tuesday 14 August 2007 8:47 am, Diez B. Roggisch wrote:
Giovanni Bajo schrieb:
On 12/08/2007 16.20, Diez B. Roggisch wrote:
Any suggestions? Am I doing something fundamentally wrong wrt
implementation of C++-interfaces?
Please post a minimal, complete example that reproduces your
On 14/08/2007 9.47, Diez B. Roggisch wrote:
Essentially all I try to do is to create a interface in C++
(IEventReceiver), a subclass (PyIEventReceiver) to overload the pure
virtual methods of the base-interface so it can be overloaded in python
and a test-class that invokes the OnEvent-method
On 12/08/2007 16.20, Diez B. Roggisch wrote:
Any suggestions? Am I doing something fundamentally wrong wrt
implementation of C++-interfaces?
Please post a minimal, complete example that reproduces your problem.
Otherwise, it's a little hard to help you...
--
Giovanni Bajo
On Sunday 12 August 2007 07:20, Diez B. Roggisch wrote:
Hi,
I'm in the process of wrapping the irrlicht 3d engine. So far, things
have been working smoothly. However, now I stumbled over a problem that
so far has not been willing to be disappearing, intensive gdb-use
notwithstanding.
There
Hi,
I'm in the process of wrapping the irrlicht 3d engine. So far, things
have been working smoothly. However, now I stumbled over a problem that
so far has not been willing to be disappearing, intensive gdb-use
notwithstanding.
There is a pure abstract class in Irrlicht, IEventReceiver. It