New submission from Garrett Grimsley:

A circle is supposed to draw upon a click event, but if speed is set to 0 it 
appears that the circle fails to draw and all existing lines are erased.

A screenshot of the behavior with radius = 20 can be seen here: 
http://i.imgur.com/y7z87AN.png This state can be replicated by completing an 
entire game worth of clicks.



Someone replying to my StackOverflow question noted that if the radius of the 
circle is increased (radius = 200 for example) it becomes apparent that the 
circle  is actually drawing, but the existing lines are still erased. 

A screenshot of the behavior with radius = 200 can be seen here: 
http://i.imgur.com/gYeOlnT.png This state can be replicated by clicking bottom 
middle, middle middle, then bottom right, in that order.


You will note that only lines on the clickable Tic-Tac-Toe board are erased, 
and lines outside of it remain intact.


Load my code and click the Tic-Tac-Toe board to reproduce the bug. Please use 
my exact code, as you WILL fail to reproduce the bug by simply importing turtle 
and drawing a circle. To change the circle radius in my code locate the radius 
variable assignment in the draw_circle() function. It is located on line 77 of 
the code.


Source code in file is also available here: http://bpaste.net/show/189364/
Relevant StackExchange overflow link: 
http://stackoverflow.com/questions/22432679/turtle-circle-makes-lines-disappear/22445757

----------
components: Library (Lib)
files: aoeu.py
messages: 214963
nosy: Garrett.Grimsley, gregorlingl
priority: normal
severity: normal
status: open
title: Turtle Circle Speed 0
versions: Python 3.3
Added file: http://bugs.python.org/file34638/aoeu.py

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<http://bugs.python.org/issue21077>
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