On Sat, Feb 5, 2011 at 10:00 AM, Jesus Cea wrote:
> I do agree. I am getting the feeling that (some not small group of)
> python core devs are not familiar with mercurial at all. That is a bit
> scary, considering the two years migration patch (and counting) and that
> to discuss workflow you must
On Sat, 05 Feb 2011 02:07:52 +0100, wrote:
> > Indeed. Mainline is the only branch where we *know* most patches need
> > to be applied. It also means that people can contribute while
> > maintaining only a single checkout, rather than necessarily needing
> > all active versions.
>
> Notice that y
Just to help settle this, I will write something and work with the
appropriate people to get something worked out. I will most likely
branch the devguide with an hg_transition branch and work in there so
people can still publicly participate but not have it affect the
published site.
On Sat, Feb 5
>> hg update release32-maint
>> patch
>> hg commit
>> hg update default
>> hg merge release32-maint
>> hg commit -m merged
>> hg push
>>
>> Sprinkle test runs into this to your taste.
>
> What about compiles?
Good question; this is beyond my hg-FU. Approaches that might be worth
trying are:
- hav
I started the branch, so any commits to the devguide mentiong hg, you
can rest assured they are not going to the live site. =)
I will get a workflow written up and then email the people I know who
are already heavy hg users (Antoine, Georg, and Dirkjan; if you want
to be included in the discussion
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On 06/02/11 04:21, Brett Cannon wrote:
> I will get a workflow written up and then email the people I know who
> are already heavy hg users (Antoine, Georg, and Dirkjan; if you want
> to be included in the discussion let me know) to read it over.
Coul
On Sun, Feb 6, 2011 at 2:11 PM, Jesus Cea wrote:
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>
> On 06/02/11 04:21, Brett Cannon wrote:
>> I will get a workflow written up and then email the people I know who
>> are already heavy hg users (Antoine, Georg, and Dirkjan; if you want
>> to be in
On Sun, Feb 6, 2011 at 1:21 PM, Brett Cannon wrote:
> This will also give Nick a chance to make sure the dev FAQ is ready to
> go since he wanted it kept alive. =)
Sure, I can do that. If there is anything I can't figure out I'll
leave a placeholder for someone with greater hg-fu to fill in.
Che