Re: [Python-Dev] IDLE as default Python editor (Was: [pygame] Python IDE for windoz)

2009-11-09 Thread Terry Reedy
anatoly techtonik wrote: Hello, Quite an interesting question recently popped up in pygame community that I'd like to ask to Python developers. How many of you use IDLE? I do, both shell and editor (for Python code). What's wrong with it? See tracker. I agree that discussion of

Re: [Python-Dev] IDLE as default Python editor (Was: [pygame] Python IDE for windoz)

2009-11-09 Thread Nick Coghlan
anatoly techtonik wrote: Hello, Quite an interesting question recently popped up in pygame community that I'd like to ask to Python developers. How many of you use IDLE? I use it if it's the only syntax highlighting Python editor on the box (since machines in the lab usually aren't set up

[Python-Dev] IDLE as default Python editor (Was: [pygame] Python IDE for windoz)

2009-11-08 Thread anatoly techtonik
Hello, Quite an interesting question recently popped up in pygame community that I'd like to ask to Python developers. How many of you use IDLE? What's wrong with it? From my side I like the idea of having default Python editor that is small, fast, convenient and extensible/embeddable. IDLE is

Re: [Python-Dev] IDLE as default Python editor (Was: [pygame] Python IDE for windoz)

2009-11-08 Thread Martin v. Löwis
Quite an interesting question recently popped up in pygame community that I'd like to ask to Python developers. How many of you use IDLE? I do, sometimes. What's wrong with it? AFAICT, nothing. From my side I like the idea of having default Python editor that is small, fast, convenient