, and thank you for your
patience!
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sorry for emailing privately, pressed the wrong reply button
DLB On Mon, 1 Aug 2005 20:14:51 +0300, Michael Rybak [EMAIL PROTECTED]
DLB declaimed the following in comp.lang.python:
Is there a way of profiling other than manual (debug output with
DLB Chapter 10 of the Python Library
it can't handle 10 transfers per
second. And if server doesn't send user motions equal number of times
to all clients, while they compute the world's status, they will
happen to have different pictures :(
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BD Michael Rybak a écrit :
BD (snip)
Is there a way of profiling other than manual (debug output with
measurements and all)? Some tools?
BD http://docs.python.org/lib/profile.html
BD HTH
Oh, wow! Manuals rule, I should have
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CS Michael Rybak wrote:
That's the problem - or a player input comes in. As I've explained,
this happens a dozen of times per second :(. I've even tried not
checking for player's input after every frame, but do it 3 times more
rare (if framecount % 3 == 0 : process_players_input()). Well
:
g.set_status(proxy.get_status())
g.render()
process_user_input(proxy, id)
time.sleep(0.03)
[..quit = (ESCAPE is pressed)..]
if quit: break
END#client.py#
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/
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this be? Not that users will test 2
game intances communicating via localhost, but I need to make it work
properly.
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