(I'm sorry for my delayed response -- I've been travelling and not had
reliable Internet access.)
On 2011-12-25, Ian Kelly wrote:
> On Thu, Dec 22, 2011 at 1:21 AM, Spencer Pearson
> wrote:
>> I see a problem with this, though. The intersection of two lines is
>> (usually) an object of type Point
On Dec 25 2011, 2:58 pm, Terry Reedy wrote:
> On 12/24/2011 6:49 PM,SpencerPearsonwrote:
>
> > On Dec 23, 9:13 am, Terry Reedy wrote:
> >> On 12/22/2011 3:21 AM,SpencerPearsonwrote:
>
> >>> I'm writing a geometry package, with Points and Lines and Circles and
> >>> so on, and eventually I want to
(I'm sorry for my delayed response -- I've been travelling and not had
reliable Internet access.)
>> Spencer, i would re-think this entire project from the
>> beginning. You are trying to make an object out of everything. You
>> don't need to make an object of EVERYTHING.
>
> Very true.
I'm not s
On Mon, Dec 26, 2011 at 12:46 AM, Steven D'Aprano
wrote:
> class DrawableLine(Line):
> intersection_kind = DrawablePoint
Ha! That works. I was sure there'd be some simple way to do it!
ChrisA
--
http://mail.python.org/mailman/listinfo/python-list
On Mon, 26 Dec 2011 00:37:22 +1100, Chris Angelico wrote:
> On Mon, Dec 26, 2011 at 12:27 AM, Steven D'Aprano
> wrote:
>> There's nothing in the above that assumes that other has the same type
>> as self. It's just that the type of other is ignored, and the type of
>> self always wins. I find tha
On Mon, Dec 26, 2011 at 12:27 AM, Steven D'Aprano
wrote:
> There's nothing in the above that assumes that other has the same type as
> self. It's just that the type of other is ignored, and the type of self
> always wins. I find that a nice, clear rule: x.intersection(y) always
> returns a point w
On Sun, 25 Dec 2011 23:32:41 +1100, Chris Angelico wrote:
> On Sun, Dec 25, 2011 at 11:10 PM, Steven D'Aprano
> wrote:
>> class Point: # An abstract class.
>> def intersect(self, other):
>> blah; blah; blah
>> return Point(x, y) # No, wrong, bad!!! Don't do this.
>>
>> Instead:
On Sun, Dec 25, 2011 at 11:10 PM, Steven D'Aprano
wrote:
> class Point: # An abstract class.
> def intersect(self, other):
> blah; blah; blah
> return Point(x, y) # No, wrong, bad!!! Don't do this.
>
> Instead:
>
> return self.__class__(x, y) # Better.
This would work i
On Sat, 24 Dec 2011 17:24:14 -0800, Rick Johnson wrote:
>> class DrawablePoint( geometry.Point ):
>> class draw( self, ... ):
>> ...
>
> "DrawablePoint"? I suppose there is an "ImaginaryPoint" somewhere in
> this API? Geez
No, but there's an abstract Point, which presumably refers to
On 12/24/2011 6:49 PM, Spencer Pearson wrote:
On Dec 23, 9:13 am, Terry Reedy wrote:
On 12/22/2011 3:21 AM, Spencer Pearson wrote:
I'm writing a geometry package, with Points and Lines and Circles and
so on, and eventually I want to be able to draw these things on the
screen. I have two optio
On Dec 22, 2:21 am, Spencer Pearson wrote:
> I'm writing a geometry package, with Points and Lines and Circles and
> so on, and eventually I want to be able to draw these things on the
> screen.
...which is the main reason for creating a geometry package in the
first place!. I mean, imaginary poi
On Thu, Dec 22, 2011 at 1:21 AM, Spencer Pearson
wrote:
> I see a problem with this, though. The intersection of two lines is
> (usually) an object of type Point. Since DrawableLine inherits from
> Line, this means that unless I redefine the "intersect" method in
> DrawableLine, the intersection o
On Dec 23, 9:13 am, Terry Reedy wrote:
> On 12/22/2011 3:21 AM, Spencer Pearson wrote:
>
> > I'm writing a geometry package, with Points and Lines and Circles and
> > so on, and eventually I want to be able to draw these things on the
> > screen. I have two options so far for how to accomplish thi
On 12/22/2011 3:21 AM, Spencer Pearson wrote:
I'm writing a geometry package, with Points and Lines and Circles and
so on, and eventually I want to be able to draw these things on the
screen. I have two options so far for how to accomplish this, but
neither of them sits quite right with me, and I
I'm writing a geometry package, with Points and Lines and Circles and
so on, and eventually I want to be able to draw these things on the
screen. I have two options so far for how to accomplish this, but
neither of them sits quite right with me, and I'd like the opinion of
comp.lang.python's wizene
15 matches
Mail list logo