[EMAIL PROTECTED] wrote:
> Chris wrote:
> > I know this probably seems trivial, but I can't seem to find the bug in
> > my alphabeta search implementation.
>
> This is another alphabeta implementation (all the nicest algorithms are
> inside this AIMA codebase):
> ht
Chris wrote:
> I know this probably seems trivial, but I can't seem to find the bug in
> my alphabeta search implementation.
This is another alphabeta implementation (all the nicest algorithms are
inside this AIMA codebase):
http://aima.cs.berkeley.edu/python/games.html
Later when
I know this probably seems trivial, but I can't seem to find the bug in
my alphabeta search implementation.
I'm testing it with the game of tic-tac-toe. If the first player plays
in a corner, the correct move is to play in the center, but for some
reason my code thinks the center and