In article [EMAIL PROTECTED],
Python Nutter [EMAIL PROTECTED] wrote:
There are two books I know of currently in print on game programming,
both use PyGame as it was out first. One book is horrible and only
worth for cleaning yourself up after you use the bathroom. The second
is really well
I used to use PyGame but the horrible delay waiting for OS X binaries
put me off.
I now use Pyglet extensively, and combine Pyglet + Rabbyt to get
amazing sprite handling speeds.
Pyglet/Rabbyt make use of OpenGL which comes installed on all the
major systems out there.
PyGame requires the
PS. To see some real games developed under pressure/time constraints
in Python you should visit PyWeek to see what individuals and teams
can create in only a weeks time!
http://pyweek.org/
2008/7/19 Michael Lubker [EMAIL PROTECTED]:
Any people that use Python as the predominant language for
Rabbyt is developed by one of my colleagues.
I'm currently using Python-Ogre and Anims (for 3D animation, broken
off from Rabbyt by Matthew) for my game, SnowballZ.
Thanks
Michael
On Sat, Jul 19, 2008 at 10:33 PM, Python Nutter [EMAIL PROTECTED] wrote:
I used to use PyGame but the horrible
Any people that use Python as the predominant language for their game
development here?
~Michael
--
http://mail.python.org/mailman/listinfo/python-list
Hello Michael,
Any people that use Python as the predominant language for their game
development here?
~Michael
Well, I make little CLI games that are extremely basic and have no actual
graphics, but i'm sure a few people actually use them in video games.
David
--
I use the Pyglet library to make games. You want to look at the pyglet
and pygame mailing lists, not this one. Use Google.
In my opinion, PyGame is clunky and Pyglet is elegant, simple, and
comprehensive. PyGame has more examples available, but Pyglet has
great documentation and enough
Michael Lubker wrote:
Any people that use Python as the predominant language for their game
development here?
You can find several whole (and reasonably large) communities of
Python/Game developers associated with some Open Source projects:
These two come to mind immediately. (Both have
On Jul 18, 2:38 pm, Michael Lubker [EMAIL PROTECTED] wrote:
Any people that use Python as the predominant language for their game
development here?
~Michael
The Panda3d engine supports the development of 3d simulations in
python. Disney uses the engine in two of their MMO games (toontown and
I'm interested in general... I know about PyGame and Pyglet, and have
used both. We're currently using Python-Ogre. In the end, I am looking
to find people interested in my project ( see
http://youtube.com/watch?v=E0QQ9JuclxE ), but I also want to find
people experienced with Python in general,
Yes, I wrote the music, the GUI, and bits of code here and there..
Will Hogben is working on EW 2 for Freeverse right now. But that was
in BlitzMax, and I'm in greener pastures now, working on my demo for
PyOhio.
-Steve Johnson
On Jul 18, 2008, at 7:05 PM, Michael Lubker wrote:
I'm
I also know about Panda. ~Michael
On Jul 18, 6:05 pm, Michael Lubker [EMAIL PROTECTED] wrote:
I'm interested in general... I know about PyGame and Pyglet, and have
used both. We're currently using Python-Ogre. In the end, I am looking
to find people interested in my project (
PyOhio sounds fun... I've been wanting to get some sort of Barcamp or
GameJam running where I live (in Austin, so you'd think there would be
people interested) but no-one will bite. :/
Escort Wing was a fun project... I did a few mods for EW1.
Will you release this demo anywhere? Just curious.
Yes, I will put the demo up on my web site (www.steveasleep.com) with
fully commented source code and will probably spend a couple more
months on it making it into a proper game.
-Steve Johnson
On Jul 18, 2008, at 10:51 PM, Michael Lubker wrote:
PyOhio sounds fun... I've been wanting to
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