En Sun, 12 Aug 2007 21:45:47 -0300, Aaron J. M. [EMAIL PROTECTED]
escribi�:
Uhg, I thought of something I didn't consider before: how to cleanly
end the Server/DirectedControl(l)er process.
Use the same Queue; put a special kind of Action, or just a None object,
to tell the thread that
On Aug 13, 2:31 am, Gabriel Genellina [EMAIL PROTECTED]
wrote:
Use the same Queue; put a special kind of Action, or just a None object,
to tell the thread that there are no more things to process.
From the main thread, you can join() the others, waiting for them to
finish.
Ah, thank you very
I'm worried that this loop may wast some CPU cycles, and wonder if
there's a better way through thread synchronization using such things
as Events or Conditions.
Typically, people are after the Queue module in such cases. Each
DirectedControl(l)er would have an instance of the Queue class,
and
On Aug 12, 3:55 pm, Dennis Lee Bieber [EMAIL PROTECTED] wrote:
By this definition, if there is no action supplied, a
DirectedControler will result in blocking ALL others (directed or not)
in this server (as it blocks the entire server thread).
Is that really the behavior you
Uhg, I thought of something I didn't consider before: how to cleanly
end the Server/DirectedControl(l)er process. Assuming that the Client
only sends Actions to the DirectedController while the
DirectedController is in its turn() method (which I would probably
regulate using some flag in
Hello,
This is a question about how to pause and unpause threads (as the
title suggests).
I've created an extension of threading.Thread which I'll call Server.
Server has a collection of Controlers. A Controler has a method
turn(), which lets it do various interesting things. While the
Server