Hi All
thanks for the comments and confirmation that this is not really possible
in a
Tkinter environment.
I had thought of using ncurses but was shying clear of learning about another
set
of widgets etc. just now. The output of the simulator is simple enough that it
could just accept
On 7/11/2018 10:09 AM, jkn wrote:
Hi All
This is more of a Tkinter question rather than a python one, I think, but
anyway...
I have a Python simulator program with a Model-View_Controller architecture. I
have written the View part using Tkinter in the first instance; later I plan
to use
You may want to check Urwid instead.
2018-07-11 16:22 GMT-03:00 Jim Lee :
> On 07/11/18 07:09, jkn wrote:
>
>> Hi All
>> This is more of a Tkinter question rather than a python one, I
>> think, but
>> anyway...
>>
>> I have a Python simulator program with a Model-View_Controller
>>
On 07/11/18 07:09, jkn wrote:
Hi All
This is more of a Tkinter question rather than a python one, I think, but
anyway...
I have a Python simulator program with a Model-View_Controller architecture. I
have written the View part using Tkinter in the first instance; later I plan
to use Qt.
On Thu, Jul 12, 2018 at 12:09 AM, jkn wrote:
> Hi All
> This is more of a Tkinter question rather than a python one, I think, but
> anyway...
>
> I have a Python simulator program with a Model-View_Controller architecture. I
> have written the View part using Tkinter in the first instance;
On 07/11/2018 08:09 AM, jkn wrote:
> So I am looking for confirmation of this, and/or whether there is any way of
> running a Tkinter application in 'console' mode, running a main loop and>
> both outputting data and accepting, and acting on, key presses.
So far as I know, no this isn't