On 19 Oct 2006 03:10:55 -0700, Holly <[EMAIL PROTECTED]> wrote:
>
> Thanks everyone for the responses - I think I have a better
> understanding now. I can handle all the messy I/O in Python and use C
> for the number crunching. I especially like the idea of using python to
> output the results to e
Thanks everyone for the responses - I think I have a better
understanding now. I can handle all the messy I/O in Python and use C
for the number crunching. I especially like the idea of using python to
output the results to excel.
OK time to learn Python i think - any tips on best place to start
[EMAIL PROTECTED] wrote:
> Hi All
>
> Apologies in advance for the pretty basic question - but I can't seem
> to find an answer anywhere else.
>
> I am developing a fluid sim in C++ and have heard that many people use
> Python in conjunction with C++ for this sort of thing (especially in
> games de
At 17 Oct 2006 17:19:03 -0700 "handful of nothing" <[EMAIL PROTECTED]> wrote:
>
> IMHO,
>
> What I learned with the time and of course with books =) :
>
> Python gives you rapid turnaround. You can try different approaches and
> archictetures to solve the problem in much faster way than you wou
IMHO,
What I learned with the time and of course with books =) :
Python gives you rapid turnaround. You can try different approaches and
archictetures to solve the problem in much faster way than you would
with C++.
When you really need to crunch numbers, and numpy/othermodule is not
enough for
At 17 Oct 2006 16:05:40 -0700 [EMAIL PROTECTED] wrote:
>
> Hi All
>
> Apologies in advance for the pretty basic question - but I can't seem
> to find an answer anywhere else.
>
> I am developing a fluid sim in C++ and have heard that many people use
> Python in conjunction with C++ for this sor
[EMAIL PROTECTED] wrote:
> Hi All
>
> Apologies in advance for the pretty basic question - but I can't seem
> to find an answer anywhere else.
>
> I am developing a fluid sim in C++ and have heard that many people use
> Python in conjunction with C++ for this sort of thing (especially in
> games de