Re: Writing a MUD Console

2011-07-22 Thread Chris Angelico
On Sat, Jul 23, 2011 at 3:12 AM, Jonathan Gardner wrote: > On Fri, Jul 22, 2011 at 2:25 AM, Chris Angelico wrote: >> Rather than attach it to this post, I've tossed the script onto my >> MUD's web site. (Yes, I run a MUD. Your subject line grabbed my >> attention!) Grab it from http://minstrelhal

Re: Writing a MUD Console

2011-07-22 Thread Jonathan Gardner
On Fri, Jul 22, 2011 at 2:25 AM, Chris Angelico wrote: > Rather than attach it to this post, I've tossed the script onto my > MUD's web site. (Yes, I run a MUD. Your subject line grabbed my > attention!) Grab it from http://minstrelhall.com/RosMudAndroid.py and > give it a whirl! > That code is s

Re: Writing a MUD Console

2011-07-22 Thread Ian Kelly
On Fri, Jul 22, 2011 at 3:25 AM, Chris Angelico wrote: > In the early days of Android, my brother couldn't find a decent MUD > client, so I whipped one up for him in Python. The project never went > very far, but it's a start. It works on Linux, not Windows; but since > you're referring to /usr/bi

Re: Writing a MUD Console

2011-07-22 Thread Chris Angelico
On Fri, Jul 22, 2011 at 6:20 PM, Jonathan Gardner wrote: > I had this idea on an easy way to write a MUD console. > > Basically, you start a program written in Python. This will connect to > the MUD of your choice, and otherwise behave like Telnet. In fact, it > will just spawn telnet to do all th