Re: Vector math library

2005-12-31 Thread Erik Max Francis
Martin Vilcans wrote: > Hi, I'm new to this mailing list and fairly new to Python as well. I'm > working on a prototype for a 3D game using OpenGL, and take this > opportunity to learn Python better. > > I'm looking for a good library for vector math. I need to do vector > addition, cross prod

Re: Vector math library

2005-12-31 Thread [EMAIL PROTECTED]
And then more! I started out using cgtypes from the cgkit. Lots of other graphics goodies in there also: http://cgkit.sourceforge.net/doc/cgtypes.html In the end I ended up rolling my own to better understand the whole thing. -- http://mail.python.org/mailman/listinfo/python-list

Re: Vector math library

2005-12-31 Thread Scott David Daniels
Martin Vilcans wrote: > Hi, I'm new to this mailing list and fairly new to Python as well. I'm > working on a prototype for a 3D game using OpenGL, and take this > opportunity to learn Python better. > > I'm looking for a good library for vector math. I need to do vector > addition, cross produ

Re: Vector math library

2005-12-31 Thread jelle
martin, pyformex has a vector module as well. its not very pythonic, but it could help you out creating a version of your own. worth checking out -- http://mail.python.org/mailman/listinfo/python-list

Re: Vector math library

2005-12-31 Thread Bas
I am not a regular user of the libraries that you mention, but I played around with some of them because I need a replacement for Matlab. Numeric, NumArray and SciPy should be more or less compatible. All the functions you mention should be in there, or otherwise should be trivial to implement. Ha

Vector math library

2005-12-31 Thread Martin Vilcans
Hi, I'm new to this mailing list and fairly new to Python as well. I'm working on a prototype for a 3D game using OpenGL, and take this opportunity to learn Python better. I'm looking for a good library for vector math. I need to do vector addition, cross products, dot products etc. and probabl