on what it would take to write a roguelike in
python and it looked like the curses module would work perfectly, but
it looks to me like it doesn't work in windows? I tried to import it
and it says 'No Module named _curses'
Sorry if all this sounds a bit noobish, it's only cause i am.
I made
Seeing the 7DRL start up recently, i wanted to see what one was made
of. Python is the language i'm most familiar with so i searched for
some code to look at, but i couldn't find any. Can anyone direct me to
the right place?
I did some searching on what it would take to write a roguelike
it would take to write a roguelike in
python and it looked like the curses module would work perfectly, but
it looks to me like it doesn't work in windows? I tried to import it
and it says 'No Module named _curses'
Sorry if all this sounds a bit noobish, it's only cause i am.
i made some pythonesque
on what it would take to write a roguelike in
python and it looked like the curses module would work perfectly, but
it looks to me like it doesn't work in windows? I tried to import it
and it says 'No Module named _curses'
Sorry if all this sounds a bit noobish, it's only cause i am.
Correct
On Wed, Mar 12, 2008 at 9:23 AM, Carl Banks [EMAIL PROTECTED] wrote:
Even though it's typically used for graphical games, PyGame would be a
good way to make a cross-platform text-mode game. It should be
pretty straightforward to simulate a text mode terminal using a grid
of sprites.