Re: a Roguelike in Python

2008-03-13 Thread andrei . avk
on what it would take to write a roguelike in python and it looked like the curses module would work perfectly, but it looks to me like it doesn't work in windows? I tried to import it and it says 'No Module named _curses' Sorry if all this sounds a bit noobish, it's only cause i am. I made

a Roguelike in Python

2008-03-12 Thread Mdonle
Seeing the 7DRL start up recently, i wanted to see what one was made of. Python is the language i'm most familiar with so i searched for some code to look at, but i couldn't find any. Can anyone direct me to the right place? I did some searching on what it would take to write a roguelike

Re: a Roguelike in Python

2008-03-12 Thread Gustavo DiPietro
it would take to write a roguelike in python and it looked like the curses module would work perfectly, but it looks to me like it doesn't work in windows? I tried to import it and it says 'No Module named _curses' Sorry if all this sounds a bit noobish, it's only cause i am. i made some pythonesque

Re: a Roguelike in Python

2008-03-12 Thread Carl Banks
on what it would take to write a roguelike in python and it looked like the curses module would work perfectly, but it looks to me like it doesn't work in windows? I tried to import it and it says 'No Module named _curses' Sorry if all this sounds a bit noobish, it's only cause i am. Correct

Re: a Roguelike in Python

2008-03-12 Thread Patrick Mullen
On Wed, Mar 12, 2008 at 9:23 AM, Carl Banks [EMAIL PROTECTED] wrote: Even though it's typically used for graphical games, PyGame would be a good way to make a cross-platform text-mode game. It should be pretty straightforward to simulate a text mode terminal using a grid of sprites.