On Dec 29 2008, 8:52 am, Aaron Brady castiro...@gmail.com wrote:
On Dec 29, 4:14 am, Martin mar...@marcher.name wrote:
Hi,
2008/12/29 Phil Runciman ph...@aspexconsulting.co.nz:
See: Chris Moss, Prolog++: The Power of Object-Oriented and Logic
Programming (ISBN 0201565072)
This
Hi,
2008/12/29 Phil Runciman ph...@aspexconsulting.co.nz:
See: Chris Moss, Prolog++: The Power of Object-Oriented and Logic Programming
(ISBN 0201565072)
This book is a pretty handy intro to an OO version Prolog produced by Logic
Programming Associates.
From: Aaron Brady
On Dec 29, 4:14 am, Martin mar...@marcher.name wrote:
Hi,
2008/12/29 Phil Runciman ph...@aspexconsulting.co.nz:
See: Chris Moss, Prolog++: The Power of Object-Oriented and Logic
Programming (ISBN 0201565072)
This book is a pretty handy intro to an OO version Prolog produced by Logic
Moss is my wife's first cousin.
-Original Message-
From: Aaron Brady [mailto:castiro...@gmail.com]
Sent: Sunday, 28 December 2008 1:22 p.m.
To: python-list@python.org
Subject: Re: game engine (as in rules not graphics)
On Dec 27, 3:02 pm, Martin mar...@marcher.name wrote:
Hello,
I'd
Hello,
I'd like to get in touch with game development a bit. I'm not talking
about graphics but rather the game rules itself. Something like
http://en.wikipedia.org/wiki/Monopoly_(game)#Rules, is there even a
general approach to that or should I just go sketch up my rules and
try to implement
On Dec 27, 3:02 pm, Martin mar...@marcher.name wrote:
Hello,
I'd like to get in touch with game development a bit. I'm not talking
about graphics but rather the game rules itself. Something
likehttp://en.wikipedia.org/wiki/Monopoly_(game)#Rules, is there even a
general approach to that or