Re: game engine (as in rules not graphics)

2009-01-01 Thread Aaron Brady
On Dec 29 2008, 8:52 am, Aaron Brady castiro...@gmail.com wrote: On Dec 29, 4:14 am, Martin mar...@marcher.name wrote: Hi, 2008/12/29 Phil Runciman ph...@aspexconsulting.co.nz: See: Chris Moss, Prolog++: The Power of Object-Oriented and Logic Programming (ISBN 0201565072) This

Re: game engine (as in rules not graphics)

2008-12-29 Thread Martin
Hi, 2008/12/29 Phil Runciman ph...@aspexconsulting.co.nz: See: Chris Moss, Prolog++: The Power of Object-Oriented and Logic Programming (ISBN 0201565072) This book is a pretty handy intro to an OO version Prolog produced by Logic Programming Associates. From: Aaron Brady

Re: game engine (as in rules not graphics)

2008-12-29 Thread Aaron Brady
On Dec 29, 4:14 am, Martin mar...@marcher.name wrote: Hi, 2008/12/29 Phil Runciman ph...@aspexconsulting.co.nz: See: Chris Moss, Prolog++: The Power of Object-Oriented and Logic Programming (ISBN 0201565072) This book is a pretty handy intro to an OO version Prolog produced by Logic

RE: game engine (as in rules not graphics)

2008-12-28 Thread Phil Runciman
Moss is my wife's first cousin. -Original Message- From: Aaron Brady [mailto:castiro...@gmail.com] Sent: Sunday, 28 December 2008 1:22 p.m. To: python-list@python.org Subject: Re: game engine (as in rules not graphics) On Dec 27, 3:02 pm, Martin mar...@marcher.name wrote: Hello, I'd

[OT] game engine (as in rules not graphics)

2008-12-27 Thread Martin
Hello, I'd like to get in touch with game development a bit. I'm not talking about graphics but rather the game rules itself. Something like http://en.wikipedia.org/wiki/Monopoly_(game)#Rules, is there even a general approach to that or should I just go sketch up my rules and try to implement

Re: game engine (as in rules not graphics)

2008-12-27 Thread Aaron Brady
On Dec 27, 3:02 pm, Martin mar...@marcher.name wrote: Hello, I'd like to get in touch with game development a bit. I'm not talking about graphics but rather the game rules itself. Something likehttp://en.wikipedia.org/wiki/Monopoly_(game)#Rules, is there even a general approach to that or