On Sun, 12 May 2013 20:33:44 +0100, Alex Norton wrote:
> 'Traceback (most recent call last): File "C:\Users\Me\Desktop\testy.py",
> line 174, in bWater.clicked.connect( water_clicked ) AttributeError:
> 'int'
> object has no attribute 'clicked'' appears when i run the module.
It looks to me as if
Dennis Lee Bieber wrote:
Is that the accepted group noun? I'd think a "crisis of Chrises" is
more alliterative...
A "confusion of Chrises" might be more appropriate
in this case.
--
Greg
--
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On Mon, May 13, 2013 at 9:47 AM, Dennis Lee Bieber
wrote:
> On Mon, 13 May 2013 08:18:05 +1000, Chris Angelico
> declaimed the following in gmane.comp.python.general:
>
>>
>> No, Chris (not me, the other Chris... *an*other Chris okay, one of
>> the chorus of Chrises of this list!) did mean Gm
On Mon, May 13, 2013 at 8:58 AM, Jens Thoms Toerring wrote:
> Chris Angelico wrote:
>> On Mon, May 13, 2013 at 7:56 AM, Jens Thoms Toerring
>> wrote:
>> > Chris “Kwpolska” Warrick wrote:
>> >> Gmail automatically hides long quotes. This is helpful in situations
>> >> like this one. More mail
On 05/12/2013 03:33 PM, Alex Norton wrote:
im new to python and im in the middle of making a RPS game for a college
unit.
i have used PyQt to create the GUI and i have received help regarding
adding the code to the buttons.
I'm not at all familiar with PyQT, but I have used other GUIs, and I'm
Chris Angelico wrote:
> On Mon, May 13, 2013 at 7:56 AM, Jens Thoms Toerring wrote:
> > Chris “Kwpolska” Warrick wrote:
> >> Gmail automatically hides long quotes. This is helpful in situations
> >> like this one. More mail software should implement that
> >> functionality. Seriously: once yo
On Mon, May 13, 2013 at 7:56 AM, Jens Thoms Toerring wrote:
> Chris “Kwpolska” Warrick wrote:
>> Gmail automatically hides long quotes. This is helpful in situations
>> like this one. More mail software should implement that
>> functionality. Seriously: once you go Gmail, you never go back.
>
Chris “Kwpolska” Warrick wrote:
> (slightly offtopic, sorry.)
> On Sun, May 12, 2013 at 12:20 AM, Jens Thoms Toerring
> wrote:
> > PS: If I may ask you a favor: consider refraining from using Google's
> > completely broken interface to newsgroups - your post consists
> > of nearly 200 l
On Sun, May 12, 2013 at 12:33 PM, Alex Norton wrote:
> im new to python and im in the middle of making a RPS game for a college
> unit.
>
> i have used PyQt to create the GUI and i have received help regarding adding
> the code to the buttons.
>
> but its missing something as the error
>
> 'Traceb
On Saturday, 11 May 2013 23:20:13 UTC+1, Jens Thoms Toerring wrote:
> Alex Norton wrote:
>
> > On Wednesday, 1 May 2013 13:15:28 UTC+1, Jens Thoms Toerring wrote:
>
> > > Of course, it might be nicer to have a "result" label some-
>
> > > where in the graphical interface which you set to the
im new to python and im in the middle of making a RPS game for a college
unit.
i have used PyQt to create the GUI and i have received help regarding
adding the code to the buttons.
but its missing something as the error
'Traceback (most recent call last): File "C:\Users\Me\Desktop\testy.py",
lin
On Mon, May 13, 2013 at 1:59 AM, Chris “Kwpolska” Warrick
wrote:
> On Sun, May 12, 2013 at 12:20 AM, Jens Thoms Toerring
> wrote:
>> PS: If I may ask you a favor: consider refraining from using Google's
>> completely broken interface to newsgroups - your post consists
>> of nearly 200 li
(slightly offtopic, sorry.)
On Sun, May 12, 2013 at 12:20 AM, Jens Thoms Toerring wrote:
> PS: If I may ask you a favor: consider refraining from using Google's
> completely broken interface to newsgroups - your post consists
> of nearly 200 lines of text containing all I wrote, with an e
Alex Norton wrote:
> On Wednesday, 1 May 2013 13:15:28 UTC+1, Jens Thoms Toerring wrote:
> > Of course, it might be nicer to have a "result" label some-
> > where in the graphical interface which you set to the text
> > instead of printing it out to the console. And you also will
> > probably add
On Wednesday, 1 May 2013 13:15:28 UTC+1, Jens Thoms Toerring wrote:
> Alex Norton wrote:
>
> > thanks... ill take a look at the Qt event handling
>
>
>
> It's rather simple: instead of the program running through a
>
> sequence of steps, the program normally is basically doing
>
> nothing.
Thank you very much for the specific detail. I have already done the signal for
the finish button so that the app closes when clicked
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Alex Norton wrote:
> thanks... ill take a look at the Qt event handling
It's rather simple: instead of the program running through a
sequence of steps, the program normally is basically doing
nothing. It just reacts to events that normally come from
the user, i.e. the user clicks on some icon or
On Wednesday, 1 May 2013 05:37:34 UTC+1, Chris Angelico wrote:
> On Wed, May 1, 2013 at 9:20 AM, Alex Norton wrote:
>
> > the teacher actually cant teach anything, he as the knowledge of Vb but his
> > teaching methods are abysmal and severely lacking, but he said we can use
> > any language w
On Wed, May 1, 2013 at 9:20 AM, Alex Norton wrote:
> the teacher actually cant teach anything, he as the knowledge of Vb but his
> teaching methods are abysmal and severely lacking, but he said we can use any
> language we feel more comfortable in. some are using VB others PHP and some
> in C +
On Wednesday, 1 May 2013 00:02:51 UTC+1, Ian wrote:
> On Tue, Apr 30, 2013 at 4:30 PM, Alex Norton wrote:
>
> > oh FYI its for my college course.. i didnt really want to use Visual Basic
> > so the teacher cannot help
>
>
>
> If the course is being taught in Visual Basic then that would prob
On Tue, Apr 30, 2013 at 4:30 PM, Alex Norton wrote:
> oh FYI its for my college course.. i didnt really want to use Visual Basic so
> the teacher cannot help
If the course is being taught in Visual Basic then that would probably
be the best thing to use. I'm surprised that the teacher is allowi
On Tuesday, April 30, 2013 11:13:24 PM UTC+1, Chris Angelico wrote:
> On Wed, May 1, 2013 at 8:06 AM, Alex Norton wrote:
>
> >
>
> > hi,
>
> >
>
> > i am currently trying to make a rock paper scissors game based on a game.
>
> >
>
> > the code for the game itself works fine, it does what i n
On Wed, May 1, 2013 at 8:06 AM, Alex Norton wrote:
>
> hi,
>
> i am currently trying to make a rock paper scissors game based on a game.
>
> the code for the game itself works fine, it does what i need it to do
>
> the issue i am having is that i haven't a clue how to combine the game code i
> ha
hi,
i am currently trying to make a rock paper scissors game based on a game.
the code for the game itself works fine, it does what i need it to do
the issue i am having is that i haven't a clue how to combine the game code i
have with the QT GUI code i have.
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